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Mesh Transformation – Dev Community

Mesh Transformation – Dev Community

Tsunami 20 March, 2023
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User Rating 5 (1 vote)

For more detail this asset from the Unity Asset Store: Click Here

Mesh Transformation v1.9

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With this tool, you can make animations such as:

– transformation werewolf,

– zombie,

– mutant,

– turning a person into an animal,

– healing of injuries

– Animate other items, such as a car

– creating a dynamically mask in real time for a mutation or destruction of the body ,

– creating BlendShapes to change the physique of characters.

Necessary that on models “A” and “B” there are the same uv coordinates (uv0 or uv1 or uv2 or uv3) (The same topology).

Can be used for Android, the latest video shows how it works on my phone

Works with MeshRenderer and with SkinnedMeshRenderer

There are shaders for LWRP and URP

(Shaders don’t work for HDRP, but you can use this plugin to create blendshapes.)

For most shaders you need a Directx 11 or higher

More details can be found in the small documentation inside the Asset

You can use the wrap 3 program to prepare your models

If you have any questions or issues with the assets, contact me: [email protected]

Forum

If you have a very different Unity version and Unity crashes, delete the files in the “Meshes” folder and generate the mesh again by clicking on the “Calculate Mesh” button.

Do not delete the folder but only the files inside it

If you do not like something, be sure to contact me, I will help you or make a refund.

 

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