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Magic Effects Pack 5 – Dev Community

Magic Effects Pack 5 – Dev Community

Tsunami 12 February, 2025
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The pack includes 30 complex magic effects with audio. Supported all pipelines (built-in, urp, hdrp) and platforms.

For more detail this asset from the Unity Asset Store: Click Here

Magic Effects Pack 5 v1.0

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Description
The pack includes 30 complex magic effects (impacts, spell-casting effects, hand effects, enemy skin effects, etc).
All effects also come with sound effects (explosions, impacts, spell casting, and so on).

Since the visual effects are complex (featuring multiple elements such as trails, decals, distortions, mesh particles, multiple light sources, etc.), the pack also includes an optimized version of the effects for low-end devices.

PC DEMO (High quality)

The video demo scene was created in the Built-in pipeline, but the environment and character are not included in the pack.

Used main character GhostLady

Features of the pack:

Supports all render pipelines.
All shaders are written using Shader Graph.
All effects utilize only the Shuriken particle system for full compatibility across all devices/platforms (including the Built-in pipeline). (I do not use VFX Graph as it is not fully supported on some mobile devices, VR platforms, and WebGL.)
All scripts are optimized to the maximum extent possible (global update manager, particles job system, etc.).
All meshes have an optimized triangle count, and the most resource-intensive ones use GPU mesh particles instancing and LOD systems.
Support for Cinemachine camera shake, physics (effects can interact with scenes/objects), ragdoll (interaction with humanoid characters), and automatic triggers for the animator (death/damage animations, etc.).

Some technical features:

Parallax decals.
Volumetric six-point lighting for clouds.
Rope (chains) simulation.
Unity trail/line renderers with world-space UV.
Distortion (using command buffers in the Built-in and native distortion in URP/HDRP).
Depth fading using depth textures.
Ice parallax shader with icicles.
Has not been tested on mobile devices, but the optimized version of the effects should work well.

If you have any questions, feel free to reach out via email “[email protected]” or join Discord channel
Technical details

Supports all platforms (using Shader Graph and the Shuriken particle system) with an optimized version of effects for low-end devices.

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