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Lit Smoke And Fire 2 – Dev Community

Lit Smoke And Fire 2 – Dev Community

Tsunami 25 January, 2021
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For more detail this asset from the Unity Asset Store: Click Here

Lit Smoke And Fire 2 v1.0

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Lit Smoke and Fire 2 is a particle art and shader package for PC, Mac, iPhone, Android and HTML5 platforms which adds AAA quality particle lighting to Unity that is both quick and easy to use and has exceptional performance.

Lit Smoke and Fire 2 allows you to apply normal mapped and forward scatter lighting to Shuriken particle systems. Lit Smoke and Fire 2 also does self lighting, soft particle and distance fading particles.

The shaders in this package can be used for smoke, rain, explosions, fire, abstract effects and anything else you can think of.

Lit Smoke and Fire 2 also comes with a selection of pre rendered smoke simulations for small medium and large smoke and fire effects along with the blender files needed to recreate the effects and step by step instructions on the exporting process.
If your game has a complex and dynamic environment with advanced lighting then accept no substitute, this is the best (and only at this point in time) dynamically lit particle package that fully supports all lighting modes and types. Other packages may look good in plain environments with simple lighting where the world is tailored to fit the particle art but only this package will change to fit the world you build.
Lit Smoke and Fire 2

Supports up to 8 light sources and can calculate lighting from Point lights, Spotlights and Directional lights

Supports light probe and both baked and dynamic global illumination lighting

HDR support

Adjustable per pixel normal mapped lighting

Light forward scatter simulation (light halos)

Inter frame bending for smoother sprite sheet rendering

High performance adjustable per vertex lighting

Custom particle alpha erode calculation

Smart material editor

Particle self lighting

soft particle calculation

Variable runtime quality and performance options

Source Textures for easy tweaking and retouching

Blender files for creating particle sprite sheets

Texture normal mapping tools

Lit Smoke and Fire 2 also comes with step by step instructions on how to make your own particle effects

Click here for HTML 5 demo

Click here for additional documentation

Lit Smoke And Fire 2 works on both OpenGL and DirectX making it mobile and web capable. Lit Smoke And Fire2 compiles into shader model 2.0 code and should function on most modern devices and potatoes.

If you need help or have questions about this product the developer can be contacted at [email protected]

 

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