InfiniTUNES Collection C – Medieval Real Instrument Music, is a series of music tracks that can be played directly, or rearranged by their individual instruments, for variety in the music composition.
For more detail this asset from the Unity Asset Store: Click Here
InfiniTUNES Music Collection C – Medieval Real Instrument Songs v1.0
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Description
InfiniTUNES Collection C – Medieval Real Instrument Music, is a series of music tracks that can be played directly, or rearranged by their individual instrument tracks, for variety in the played music composition.
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The music is composed by Theodore Tsoukalas of ARTnGAME team and it is based on real live played instruments, for unique and exciting sound.
InfiniTUNES Collection A and B are also available, with more unique tracks and music combination possibilities.
The assets includes the InfiniTUNE system, that can combine individual tracks to form the final music, with variable volume, for infinite moods and possibilities.
This is the first release of the InfiniTUNE system, a lot more aspects and features are going to be added in the future updates. For any feedback and questions please use my Discord channel for direct contact and the Forum Thread.
Technical details
Medieval Music Tracks Collection
– 3 complete Medieval Themed music tracks, based on real instruments for unique sound.
(A bird in an Almond Tree – Woods of Magic – Dracolude)
– One extra track, a variation of the Dracolude track with added voice.
– Individual instrument tracks incusion for each music track, for use with the Moods system of InfiniTUNE and recomposition of the music with variable volume per instrument. Total 19 tracks.
Technical details
Audio file types: WAV
Sample rate: 44.1 kHz
Bit depth: 16 bit
Loopable: No
Additional: Stereo
InfiniTUNE Music player and combination system
– Combine individual instrument tracks to form the final music, with variable volume for each, for infinite moods and possibilities.
– Create and save Moods, that can apply user specified music volume per individual insrument track, to formulate the music for various use cases and different game areas.
– Mood lerp system for smoothly changing between the saved Moods
– Biome music controller, which can initiate a smooth Mood change to the selected Mood for each region center at Run time.

