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Idyllic Woodlands – Stylized Fantasy RPG Environment – Dev Community

Idyllic Woodlands – Stylized Fantasy RPG Environment – Dev Community

Tsunami 4 August, 2024
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Build beautiful landscapes for your game with Idyllic Woodlands – a stunning, stylized environment perfect for platformer and fantasy RPG games. The package has been designed for the Universal Render Pipeline & Built-in Render Pipeline and comes aside of beautiful art and models with custom shaders,

For more detail this asset from the Unity Asset Store: Click Here

Idyllic Woodlands – Stylized Fantasy RPG Environment v1.2 (Latest version)

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Idyllic Woodlands – Stylized Fantasy RPG Environment v1.1

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Create beautiful stylized nature environments and landscapes for your games with our modular environment package.

Introducing the Idyllic Woodlands – a stunning, stylized environment perfect for platformer and fantasy RPG games.

The package has been designed for the Universal Render Pipeline & Built-in Render Pipeline and comes aside of beautiful art and models with custom shaders, allowing you to adjust the materials for your needs.

All shaders have been created using Shader Graph, giving you the flexibility to easily make adjustments as needed.

We also created an easy to use skydome system, which can be used to spawn dynamic clouds in the background.

Features

Beautiful stylized environment art giving you a headstart for your project
Beautiful wind animations on trees and other vegetation
LOD and collision setup on all meshes that require them
Beautiful demo scene showing how to bring all included features together
Animated particle effects like falling leaves, floating dust, butterflies, flying birds and fish

Content

Vegetation asset pack (flowers, rock, tree, bush and grass)
Beatiful animated stylized water
Easy to use dynamic skydome system with cloud layers
Floating dust and falling leaves particle systems
Animated butterfly, bird and fish particle systems
Custom vegetation shader with color tint and wind settings
Custom cloud and background terrain shader with settings to control color tint and fog

The package has been designed for the Universal Render Pipeline & Built-in Render Pipeline and has been optimized for PC and consoles. All included shaders have been created using Shader Graph. By default the asset is setup for the URP. When using the asset in a project setup for the Built-in Render Pipeline, please import the Shader Graph and Post Processing packages from the Package Manager and import the “Idyllic Woodland BuildIn.unitypackage” coming with the asset.

Number of meshes: 17

Number of prefabs: 33

Minimum polygon count: 12

Maximum Polygon count: 1992

Number of textures: 44

Texture dimensions: 256-2048

Most textures have a resolution of 2048×2048. Smaller texture dimesions are used for some smaller assets and particle effects where a higher resolution is not required.

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