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Hot Rod Constructor: Modular Battle Cars – Dev Community

Hot Rod Constructor: Modular Battle Cars – Dev Community

Tsunami 30 October, 2025
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Modular classic cars that can be turned into hot rods, post-apocalyptic battle cars, or sci-fi hovercraft. Over 400 modules, 60 pre-assembled vehicles, and over 200 possible combinations.

Hot Rod Constructor: Modular Battle Cars v1.0 (25 Oct 2025) (Latest version)

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Description
Over 400 modules that will allow you to assemble numerous vehicles —

vintage cars, hot rods, off-road vehicles, battle cars, and sci-fi flying cars.

60 pre-assembled vehicles.

Can be greatly expanded by the other Hot Rod Constructor pack.

The textures work well with HDRP and URP shaders. Just convert the existing Standard materials through the Edit/Rendering menu, and you’re good to go. Tested in Unity 6.

________________________________________

Polygon Count:

Simple car without interior — 6-8k triangles.

Simple car with interior — 7-10k triangles.

Battle cars with multiple attachments — up to 13k triangles.

The vehicles on the screenshots have their triangle count numbers.

Easy Assembly:

It starts with the BODY, which contains SOCKETS (empty game objects) in its hierarchy for attaching the other parts (bonnets, chassis, fenders). The attached modules, in turn, may contain more snapping points. The parts snap into place when you drop them into corresponding sockets.

Textures:

Single texture for all the parts and characters that can be repainted in any editor with the Paint Bucket Tool. Can be downsized to 256×256 without visible quality loss.

– Base Color (11 colors)

– Metalness/Smoothness

– Mask Map for HDRP

– Emission

Character Animations:

Four rigged characters with car-related animations:

– Driver and Passenger: Idle

– Enter/Exit Car

– Driver: Steer

Vehicle Animations:

The BODY parts have the animations named the same as the corresponding character animations. The CHASSIS parts are rigged, so you can animate the suspension.

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