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Gore Simulator – Dev Community

Gore Simulator – Dev Community

Tsunami 28 June, 2025
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Gore Simulator enables you to quickly and easily add high-quality gore effects to your game, featuring a robust set of tools that work seamlessly together.

For more details this asset from the Unity Asset Store: Click Here

Gore Simulator v1.8.3 (Latest version)

VIP Only

Gore Simulator v1.7.1

VIP Only

Gore Simulator v1.5.4

VIP Only

“Sharing is caring”

Gore Simulator offers a range of advanced gore effects that can be easily applied to any project.

It supports both humanoid and generic characters, allowing you to create detached body parts in the editor or dynamically sever them during runtime, all while keeping the characters fully animated.

The tool integrates smoothly with Unity’s ragdoll system, Puppet Master, Ragdoll Animator, and can be easily connected to any custom character controllers (Ultimate Character Controller, Invector, etc.).

All features are managed through a single inspector component, using a modular approach that ensures full control, flexibility, and the ability to extend functionality.

HIGHLIGHTS

???? Blood and Gore

Skinned Mesh Cutting (Static and Animated).
Skinned Mesh Explosion.
Multi-Cut/Explosion.
Automated Stitching.
Skinned Mesh Decals.
Ragdoll Physics.
Ragdoll Physics on Cut Parts.
Instant Reset.
Particle Effects.
Gore Scene Creation in the Editor.

✈ Lightning-Fast

Job System & Burst Compilation.
Editor Caching.
Pooling.
Automated Setups.

???? Usability

Any genre and platform.
Humanoid and generic characters.
Any amount of Skinned Mesh Renderers.
Skinned Mesh combine tool included.
Any amount of sub-meshes per renderer.
Activate/deactivate and full reset with one method call.

????Integrated Systems

Event System.
Runtime Profiler.
API.

✅ User Friendly

Modular Architecture.
Lightweight.
Extensible.

☝ Support

Up-to-date Online Documentation.
Demo Scenes.
Active Support (Discord, Email).

????Compatibility

Puppet Master
Ragdoll Animator 2 (+1)
Any Character Controller (UCC, Invector, etc.)

LIMITATIONS

Pre-Caching

Mesh parts are cached in the editor, it is not possible to cut precisely at runtime. However, you can specify the number of pre-cached parts, facilitating the creation of cut simulations that appear seamless – especially when combined with other effects.

FEATURES

Automated Setups

Mesh pre-caching (+Test meshes for quick verification).
Automatic Ragdoll setup (humanoid & generic).
Uniform component color for all materials in use.
Integrated tool to easily combine skinned meshes.
Children in bone hierarchy.
Children with Skinned Mesh Renderers.

Mesh Cut + Explosion

Makes a snapshot of the currect animation state.
Super-fast, using techniques such as index pre-caching, jobs, burst, pooling.
Automatic detachment and mesh creation for children (custom items etc).
Automatic stitching of cut mesh with custom materials.
Quick reset with one method call.

Ragdoll

Easy to enable/disable.
Perfectly integrated with cut operations.
Can also be used with Puppet Master or Ragdoll Animator.

Sub Modules

Skinned Mesh Decal on cut parts and character, custom materials.
Sub-Ragdoll: Ragdoll on cut mesh.
Physics: Mesh + Rigidbody for cut parts and children.
Particle Effects
Automatic shrinking / despawn of cut parts.
Easily extensible with custom modules.

Particle Effects

3 cut and 3 explosion particle effects included.
Custom shader and unique textures.
Made with customization in mind.

Event System

Useful Unity Events that can be added modularly in the inspector.
Each event has an associated Unity Action if coding is preferred.

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