Dev Asset Collection

All Things That You Need to Build A Video Game
Menu
  • 2D
    • Characters
    • Environments
    • Fonts
    • GUI
    • Textures & Materials
  • 3D
    • Animations
    • Characters
    • Environments
    • GUI
    • Props
    • Vegetation
    • Vehicles
  • Add-Ons
    • Machine Learning
    • Services
  • Audio
    • Ambient
    • Music
    • Sound FX
  • Essentials
    • Tutorial Projects
  • Templates
    • Packs
    • Systems
    • Tutorials
  • Tools
    • AI
    • Animation
    • Audio
    • Camera
    • Game Toolkits
    • GUI
    • Input Management
    • Integration
    • Level Design
    • Localization
    • Modeling
    • Network
    • Painting
    • Particles & Effects
    • Physics
    • Sprite Management
    • Terrain
    • Utilities
    • Version Control
    • Video
    • Visual Scripting
  • VFX
    • Particles
    • Shaders
Home
Tools
Utilities
Gimme DOTS Geometry – Dev Community

Gimme DOTS Geometry – Dev Community

Tsunami 11 May, 2025
Sending
User Rating 0 (0 votes)

For the people who have thousands and thousands of objects or entities and now need to manage the query performance somehow. As fast as possible.

For more details this asset from the Unity Asset Store: Click Here

Gimme DOTS Geometry v2.0.7

VIP Only

“Sharing is caring”

Description
Gimme DOTS Geometry utilizes Unity’s Burst Compiler to enable very fast query times for various questions regarding space, e.g. “Which objects are within a 10m radius?” or “How many entities are inside this area?”

The stuff you’ll get:

30 Sample Scenes
Native spatial-hashed Quadtrees and Octrees (sparse and dense variants)
Mesh Slicing
Native 2D KD-Tree and 3D KD-Tree
Voronoi Diagrams
Dynamic R* Trees (2D + 3D)
Dynamic Ball* Trees (2D + 3D)
Hull Algorithms
Convex Hull
Concave Hull
Minimum Enclosing Disc and Sphere
Polygons with holes and extremely fast Query Jobs (and two triangulation methods)
Delaunay Triangulation
DBSCAN (2D + 3D)
Specialized algorithms for your custom Boids (All Radius and All Rectangle Queries)
Advanced Native Containers
Native Priority Queue (Binary Heap)
Native Sorted List (Skip List)
Native AVL Tree
Native Red-Black Tree
Line Intersection Jobs
Native Quickselect
And a lot more!
All spatial data structures support parallel queries. Like the polygons themselves, polygon queries support holes as well.

Dependencies:

Burst 1.8 or higher
Collections 1.4 or higher
Mathematics 1.2 or higher

Support and Extensions:

ECS is not a requirement for Gimme DOTS Geometry to work. It is however supported and can interoperate with the Entities package if you want to. You can find additional 4 example scenes in the ECS_Samples.unitypackage contained in the sample folder on how to integrate some of the data structures into ISystems. In order for the additional scenes to work, you will require:

Unity 2022.3 or above
URP 14 or above
Entities 1.0 or above
Entities Graphics 1.0 or above

Gimme DOTS Geometry has an extension called Gimme GPU Geometry, also available on the asset store!

Prev Article
Next Article

Related Articles

Asset Validator – Dev Community
Tsunami 1 August, 2025

Asset Validator – Dev Community

QHierarchy – Dev Community
Tsunami 2 August, 2020

QHierarchy – Dev Community

Anti-Cheat Toolkit (Legacy) – Dev Community
Tsunami 27 September, 2024

Anti-Cheat Toolkit (Legacy) – Dev Community

Asset Usage Finder – Dev Community
Tsunami 4 January, 2023

Asset Usage Finder – Dev Community

Leave a Reply Cancel Reply

Recent Posts

  • City Pack – Free Download
  • Shift – Complete Sci-Fi UI – Dev Community
  • Ultimate Replay 3.0 – Dev Community
  • ThreadHarmonizer – Dev Community
  • Mobile Monetization Pro V2: Ads, IAP(In App Purchase) & More – Android & iOS – Dev Community

Dev Asset Collection

All Things That You Need to Build A Video Game
Copyright © 2026 Dev Asset Collection
Privacy Policy | Disclaimer | DMCA