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Genesis for MicroVerse – Dev Community

Genesis for MicroVerse – Dev Community

Tsunami 5 March, 2026
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Genesis for MicroVerse is an extension for MicroVerse. The focus is on getting you started quickly with a MicroVerse setup.

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Genesis for MicroVerse v3.5.4 (10 Feb 2026) (Latest version)

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Genesis for MicroVerse v3.5.4 (10 Feb 2026)

VIP Only

Genesis for MicroVerse v3.5.2 (21 Nov 2025)

VIP Only

Genesis for MicroVerse v1.7.3

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“Sharing is caring”

Genesis for MicroVerse is an extension for MicroVerse. MicroVerse, created by industry expert Jason Booth, is a Non Destructive, Real Time environment creation system. No baking, no waiting, no preview windows – everything is live, editable, and updated in real time.

The focus of Genesis is on getting you started quickly with a MicroVerse setup. It consists of helper tools for quick and flexible adjustments for your scene. When Jason started development of MicroVerse he asked me if I wanted to join and contribute with demo scenes and testing. For this I needed to create all kinds of terrain setups in a quick and flexible way. This is how Genesis came to be and I thought I’d share the asset because I think it will be useful for you guys as well.

When you look at my youtube channel you can see that I’m all for prototyping and getting quick results in a very short amount of time. As such I took the opportunity and integrated several more features which aren’t directly related to MicroVerse, such as Post-Processing setup, Lighting setup, Third Person camera setup, etc.

The asset is ready-to-use as it is and at the same time still in active development with more features to come. Features will be added and changed depending on customer feedback. The price will be updated accordingly.

Bundle Option

You can get this asset also as part of this Bundle:

World Building Bundle for MicroVerse

Features

Genesis for MicroVerse consists of these core features, split into various Modules

World Building

create MicroVerse using presets
create and modify terrain
presets for Height Stamps and Terrain Layers
apply the presets to MicroVerse

Terraform

tools for applying settings to the MicroVerse stamps, e. g. fit stamp to terrain, center stamp, etc

Roads

Tools for MicroVerse Roads. Create grid road network, transform roads splines into loopings (eg for rollercoasters), auto connect intersections, etc

Visual Ambience

assign post processing to scene
set sun position using presets

Gameplay

setup third person controller
add application tools

Converter

conversion mechanisms, eg create content collection from heightmaps

Browser Tools

convenience tools in combination with the MicroVerse Content Browser

ReGenesis

convenience tools for randomizing existing vegetation stamps, object stamps and height stamps

In general Genesis is working with presets that you can create and configure as you please. It’s a helpful tool to quickly adjust and populate MicroVerse. Genesis is designed to not be required for the build, as such it is an editor tool.

The render pipeline support is similar to the render pipelines that MicroVerse supports. There are some features which will be added during development. For now Post Processing is supported with custom Post Processing presets for URP and HDRP coming in the future.

Showcase Videos and Screenshots

The videos and screenshots are example scenes that were created during the development of Genesis for MicroVerse. The assets of those scenes aren’t included. In case you are interested please read the description of the youtube videos to see which assets were used.

Links

Unity Forum

Integrations

Genesis has integrations to several features of these highly recommended assets:

R.A.M 2019 – River Auto Material 2019
Vegetation Studio Pro
EasyRoads3D – simplified integration for roads only, ie alignment of a road to a Unity spline; complex road networks and intersections aren’t supported

Disclaimer

Genesis for MicroVerse is aiming at using standards and in that regard uses some of Unity’s assets, as such the Unity Companion License applies.

 

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