For more detail this asset from the Unity Asset Store: Click Here
This is a paid asset, but now you can download GDOC – Dynamic GPU Occlusion Culling for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
GDOC – Dynamic GPU Occlusion Culling v1.2.2
Join Discord to download a demo package to test it in your project!
Note: only DX11 on Windows (x64) is supported right now
GDOC is a dynamic GPU occlusion culling solution that increases FPS by hiding objects that are not visible by the camera, drastically reducing the number of draw calls. Compared to the built-in occlusion culling, GDOC works at runtime and doesn’t need baking.
Features
— No baking, works with procedurally generated, additive and streamed scenes
— No raycasting, doesn’t need colliders
— Supports dynamic occluders and occludees
— Most of the work is done on GPU
— Culls shadow casters for 1 directional light
— Supports LWRP
— Supports VR multi pass & single pass (non-instanced)
Supported platforms: DX11 on Windows x64
Not supported yet: HDRP, Linux/Mac, consoles, mobile, DX12/Vulkan/Metal/OpenGL




