Improve your Game Logic with Game Event Hub! Enjoy AAA quality event notifications, easy setup, and powerful tools.
Game Event Hub v1.5.0 (Latest version)
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Description
📄Documentation | Support | Website
Important: Minimum Unity version supported is 2021 or above
Important 2: A basic understanding of C# programming is required to use this package.
Supercharge your Unity projects with Game Event Hub, the ultimate event management system designed to streamline communication in your game. Whether you’re building a small indie game or a large-scale project, Game Event Hub makes managing events effortless, efficient, and robust.
Key Features
🚀 Easy Setup
Quickly integrate Game Event Hub into your project by adding a prefab, using our intuitive welcome window, or creating it manually. Enjoy a hassle-free setup and get started in minutes.
🔄 Flexible Event Emission
Emit events with precision and control. Choose between shared events, scene-specific events, limit by priority or cancellable events with just a few lines of code.
🔍 Dynamic and Static Subscriptions
Simplify your event listening with static subscriptions, or harness the power of dynamic subscriptions for fine-grained control. Whether you’re managing traffic lights or game AI, we’ve got you covered.
🛠️ Powerful Debugging Tools
Event Monitor: View subscribers in real-time with adjustable refresh rates.
Event Log: Track event bindings, unbindings, and emissions for unparalleled insight into your game’s event flow.
Event Tester/Dispatcher: Test and dispatch events effortlessly without playing through the game. Perfect for debugging and fine-tuning.
đź’ˇ Developer-Friendly Design
Built with flexibility in mind, events are plain C# classes that can handle complex data types. Easily extend and customize to fit your unique game mechanics.
⚔️ Battle-tested
The Game Event Hub is proven in real-world scenarios, having been integral to the development of our own games: a fast-paced 2D roguelite and an immersive 3D horror experience. It’s built to handle diverse and demanding game genres with ease.
Technical details
Effortless Setup: Add the Game Event Hub to your project via prefab, menu options, or manually.
Robust Event Emission: Supports shared, scene-specific, and non-cancellable event modes.
Static and Dynamic Subscriptions: Choose between easy-to-implement static subscriptions or dynamic, runtime subscriptions for advanced use cases.
Developer-Friendly Events: Plain C# classes with full support for constructors, complex data types, and custom methods.
Powerful Debug Tools: Includes Event Monitor, Event Log, and Event Tester/Dispatcher for streamlined debugging and testing.
High Performance: Designed to optimize event handling, ensuring smooth and efficient communication across your game.
Versatile Application: Perfect for any genre, from fast-paced roguelites to complex 3D simulations.




