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G2: Hair Cards Collection 01 – Dev Community

G2: Hair Cards Collection 01 – Dev Community

Tsunami 1 September, 2025
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User Rating 1 (1 vote)

This hairs in this package are hair card. All physic for hairs setup ready for game and you can equip on G2 characters.

G2: Hair Cards Collection 01 v1.1 (11 Oct 2024) (Latest version)

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Description
Update 10/07/2024:

– Package update to work with HDRP, URP and BiRD

– Reorganize package folder

To using hair please watching this tutorial.

The characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity. The package is set up in HDRP mode, if you wish to use them in URP or Built-in, you can switch the SRPs without changing the shaders, although you may need to readjust lighting and environment settings. Additionally, you may need to fine-tune the skin materials or other materials for optimal results. You may also need to install Shader Graph in Unity to modify the shader and follow the steps below:
Window -> Package Manager. Shader Graph

To avoid get error log “inputValue” so please following:
Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> Done

This hairs in this package are hair card. All physic for hairs setup ready for game and you can equip on G2 characters.

This package created base on my G2 character heads so it works well with G2 characters, if you using this package with other characters you might need adjust scale/position/rotation… with 3rd tools to fit with different characters.

——————————————————-

This package including:

14 Hairs for G2 Female
14 Hairs for G2 Male
This Hair Cards collected from packages:

G2: Human Base
G2: Cyborg Characters
G2: Survival Character
G2: Priest Characters
G2: Mercenaries
G2: Knights 01
G2: Medieval NPC 01

Technical details
Number of textures: ~20

Texture dimensions: 2048 -4096

Polygon count of [Model Name]: 20k -50k

Minimum polygon count: 20k

Maximum polygon count: 50k

Number of meshes/prefabs: ~23

Rigging: Yes

Animation count: 0

Animation type list

UV mapping: Yes

LOD information (count, number of levels): No

Types of materials and texture maps (e.g., PBR): PBR

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