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FurryS2: Sorceres and Archer – Dev Community

FurryS2: Sorceres and Archer – Dev Community

Tsunami 9 March, 2023
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For more detail this asset from the Unity Asset Store: Click Here

FurryS2 Sorceres and Archer v5.0 (Latest version)

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FurryS2 Sorceres and Archer v4.1

Download Now

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*Watch full pictures resolution on Artstation here

If you use Unity 2020 and HDRP 10.x or above you need update shader following this video tutorial

** Update 08/24/2020 ***

– Setup ready in HDRP

– New shader same as my newest package

– Transmission for Skin included

– Rigged to my Female Avatar same as my newest female characters

This version change all struction of character, please remove and clean old version in your project before update.

————————————————-

Characters are designed for RPG games with separate parts for you to choose the character you like and some characters are grafted.

There are many pieces of characters separated for you to choose

*** Special thank to Balrond who help me adjust and fix camera work better

In case you use other animation packages, you should Adjust Avatar pose to correct animations

For best result with physic you should use Dynamic Bone for metal chain

My Discord

Technical Information:

– Characters work best in Unity version 2019.4.9f1 and HDRP mode

– How to create more Prefabs by yourself

– You should open Overview scene to find out features of character package

– You need create new High Definition Render Pipeline (HDRP 7.4.1) project template on Unity HUB then import character to avoid get shader errors

– This package included HDRP, URP, Standar Shader , to understand how to convert from Standar to HDRP you should open Asset/Shader/DawnShaderHDRP and read the “Read Me” file

– You can follow this video to blend color, dirt, textures for character clothing

– Adjust eyes POM and variants

– How to resize textures in case you use for mobile platform

– Facial Rigged

– PBR textures

– Number of animation: ~80

– Vertex counts of characters: ~15k-60k

– Texture Resolutions: 2048×2048 – 4096×4096 (TGA)

 

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