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FS – Melee Combat System – Free Download

FS – Melee Combat System – Free Download

Tsunami 9 May, 2025
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User Rating 1 (2 votes)

Looking to add dynamic and immersive melee combat to your game, similar to what you see in titles like Assassin’s Creed, Batman Arkham, etc.? Then this is the perfect asset for you.

For more details this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download the “FS – Melee Combat System” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

FS – Melee Combat System v1.5 (03 May 2025) (Latest version)

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FS – Melee Combat System v1.4.1 (13 Mar 2025)

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FS – Melee Combat System v1.4 (03 Mar 2025)

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FS – Melee Combat System v1.3.1

VIP Only

“If possible, please buy the package to support the developer”

Description
Looking to add dynamic and immersive melee combat to your game, similar to what you see in titles like Assassin’s Creed, Batman Arkham, etc.? Then this is the perfect asset for you. With this asset, you can create a free-flow combat system with features like combos, takedowns/finishers, counterattacks, block/parry systems, free-flow enemy AI, motion warping, etc.

Quickstart Guide | Documentation | Videos | Discord

Key Features:

Intuitive Attack & Combo Editor: Design and customize attack sequences and combo chains directly from the editor, making it easy to create a unique combat style for your game.
Advanced Enemy AI: Develop intelligent enemy behaviors where opponents tactically circle the player and attack one at a time, enhancing the realism and challenge of combat encounters.
Synced Reactions for Takedowns/Finishers: Utilize our synced reaction feature to choreograph smooth and impactful takedowns and finishers, adding a cinematic touch to your combat sequences.
Motion Warping: Ensure precise and natural movement during attacks with our motion warping feature, which adjusts the attacker’s position for a seamless strike.
Adaptive Attack Selection: Characters automatically choose different attacks and combos based on contextual factors like distance to the target and the target’s health, ensuring varied and unpredictable combat.
Block/Parry System: Implement a robust defense mechanism with our block and parry system, allowing players to strategically defend against incoming attacks.
Counter System: Enhance your combat with a responsive counter system, enabling players to turn the tide of battle with well-timed counters.
Elevate your game’s combat mechanics with our Melee Combat System and give your players the thrilling, free-flow combat experience they crave!

Note that the Melee Combat System is an independent asset and doesn’t require the Parkour & Climbing assets to work. But it can easily be integrated with the Parkour & Climbing System and Parkour & Climbing AI assets.

Technical details
Key features:-

Intuitive Attack & Combo Editor: Design and customize attack sequences and combo chains directly from the editor, making it easy to create a unique combat style for your game.
Advanced Enemy AI: Develop intelligent enemy behaviors where opponents tactically circle the player and attack one at a time, enhancing the realism and challenge of combat encounters.
Synced Reactions for Takedowns/Finishers: Utilize our synced reaction feature to choreograph smooth and impactful takedowns and finishers, adding a cinematic touch to your combat sequences.
Motion Warping: Ensure precise and natural movement during attacks with our motion warping feature, which adjusts the attacker’s position for a seamless strike.
Adaptive Attack Selection: Characters automatically choose different attacks and combos based on contextual factors like distance to the target and the target’s health, ensuring varied and unpredictable combat.
Block/Parry System: Implement a robust defense mechanism with our block and parry system, allowing players to strategically defend against incoming attacks.
Counter System: Enhance your combat with a responsive counter system, enabling players to turn the tide of battle with well-timed counters.

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