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Fluid Flow 2 – Dev Community

Fluid Flow 2 – Dev Community

Tsunami 13 October, 2022
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User Rating 4.67 (3 votes)

For more detail this asset from the Unity Asset Store: Click Here

Fluid Flow 2 v2.3 (Latest version)

Faster Download Download Now

Fluid Flow 2 v2.2

(Tested with Unity version 2020.3.23f1)

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Fluid Flow allows you to paint fluid to your objects in real time, and simulate it flowing down the surface dynamically. Use it for blood, paint, or any other kind of fluid.

The main feature of Fluid Flow is the dynamic fluid simulation.

However, you can also use it just for real-time 3D texture painting/decals, which also supports skinned mesh renderers.

Try the WebGL demo!

Check out the documentation.

The texture painting and fluid simulation are handled fully on the GPU for optimal performance.

Fluid Flow is not a 100% physically accurate fluid simulation, but it provides good-looking fluid for your games at a very low performance cost!

As fluid is painted and simulated in UV space, your meshes require a UV unwrap with non-overlapping UV islands, so there is a 1:1 correlation between the object’s surface and the texture.

You can also configure Fluid Flow to use the lightmap UV set, which can be generated by unity automatically.

Please note that your objects require a special shader for overlaying the fluid, or when using the texture atlas system.

There are basic surface and shader graph shaders included. Alternatively, you can easily create your own supported shaders with the provided custom shader graph nodes, or shader utility functions.

Tested successfully on windows, android, and WebGL.

Any further questions or suggestions?

Feel free to contact me at: [email protected]

real-time multi-colored fluid simulation
real-time gravity maps (also for skinned renderers)
3d texture painting on (skinned) renderers
draw decals on (skinned) renderers
fluid flowing over UV seams
fix visible artifacts from UV seams
fluid evaporation
caching system
modular and optimized code

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