The Exporter for Unreal to Unity is a powerful tool that can help you save time and effort when converting your Unreal Engine projects to Unity. It is an unreal plugin (it will work only when placed in Unreal, see tutorial) that will export complete Unreal levels to Unity.
For more details this asset from the Unity Asset Store: Click Here
This is a paid asset, but now you can download the “Exporter for Unreal to/for Unity 2025” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Exporter for Unreal to/for Unity 2025 v1.50 (29 May 2025) (Latest version)
Exporter for Unreal to/for Unity 2025 v1.48
“If possible, please buy the package to support the developer”
Description
2025 Edition
Includes fixes, new features and support for new Unreal versions throughout 2025. Customers of the previous versions get a discounted upgrade price
The Exporter for Unreal to Unity is a powerful tool that can help you save time and effort when converting your Unreal Engine projects to Unity. It is an unreal plugin (it will work only when placed in Unreal, see tutorial) that will export complete Unreal levels to Unity. That means it will batch convert static meshes with LODs, collision shapes, actor placement, decals, lights, reflection probes, spline meshes, skinned meshes with animations, terrain, materials & textures.
Watch the video tutorial:
Sample projects exported with this plugin :
Frequently Asked Questions
If you encounter any problems, don’t hesitate to contact me at [email protected] !
Supported Unreal Versions :
– 5.0-5.5, 4.27
Supported Unity versions :
Built in pipeline : Unity 2019.4 or newer
URP : Unity 2021.2.7 or newer
HDRP : Unity 2021.2.7 or newer
– certain materials will not look 100% like in Unreal due to exotic material nodes or nodes I haven’t fixed yet
– for terrain you need to first select the ConvertLandscapesToStaticMeshes option
– if for any reason you have shader compilation errors send me an e-mail at [email protected] .
– URP 11.0 or newer
– HDRP 11.0 or newer
– light intensities will not match exactly
– creates one FBX per static mesh and prefabs for instanced meshes
– exports decals for URP and HDRP
What doesn’t get exported :
– cloth
– exotic material nodes that I haven’t fixed yet
– particle emitters
– wind modifiers
– subsurface scattering
– tessellation
– terrain with over ~30 million polygons as the FBX exporter will crash.
– RuntimeVirtualTextures
– Grass feature
– Clouds feature
– Level Sequences