Dynamic Bone applies physics to character’s bones or joints. With simple setup, your character’s hair, cloth, breasts or any part will move realistically.
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This is a paid asset, but now you can download Dynamic Bone for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Dynamic Bone v1.3.4 (Latest version)
Dynamic Bone v1.3.2
Dynamic Bone v1.3.1
Dynamic Bone v1.3.0
Dynamic Bone v1.2.2
Dynamic Bone v1.2.1
“If possible, please buy the package to support the developer”
Dynamic Bone applies physics to character’s bones or joints. With simple setup, your character’s hair, cloth, breasts or any part will move realistically.
Features
– Very easy to setup, no programming required.
– Fast and stable physics simulation.
– Works with Mecanim and legacy animation.
– Support all versions of Unity, from Unity 4 to Unity 2019, mobile friendly.
– Full source code included.
Dynamic Bone uses its own physics simulation, which is simpler and much faster than Unity’s build-in physics system.
New Features in 1.3
– Add “Roots” parameter to setup multiple root transforms.
– Add “Blend Weight” parameter to control how physics blends with existing animation.
– Collider add enable/disable check box.
– Collider add “Radius 2” to setup capsules of two radii.
– Use multithread to improve physics simulation performance.
– Parameters can be animated with Unity animation system.
Web Demo
Video
Forum Thread
If you are not sure is Dynamic Bone works for you, please mail [email protected] to request for an evaluation version.