A complete Unity project for a 2D side-scrolling Beat ‘Em Up game, reminiscent of 90’s classics like Double Dragon, Streets of Rage, and Final Fight.
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This is a paid asset, but now you can download the “Beat ‘Em Up – Game Template 2D” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Beat ‘Em Up – Game Template 2D v1.0
“If possible, please buy the package to support the developer”
Description
This template features a variety of settings and components that you can customize to build your Beat Em Up game:
FEATURES
Combos
Create your own combo’s by creating sequences of attacks.
Jump Attacks
Players can execute aerial assaults, such as a flying kick and flying punch.
Grabbable Enemies
Enemies can be grabbed, thrown around the level, and collide with other enemies.
Health Bar System
The project includes a health bar system for both players and enemies, with variations such as small floating health bars above each unit and a larger health bar for boss encounters.
Hitbox Based Collision
Hitboxes are used to determine if a character is hit. Strikes connect only when a hitbox intersects with opponents.
Breakable Objects
Examples of breakable objects are provided, along with scripts that can spawn items when these objects are destroyed.
Weapon Pickups
Weapon pickups (a baseball bat and throwing knife). A Health Pickup is also available in the project.
3 Levels + Examples
The project includes 3 levels, to demonstrate the flow of a game where new levels unlock when previous levels have been completed.
Customizable Settings
Each unit can be customised with a comprehensive list of settings, all fully editable in the Unity Inspector.
Wave Manager
Optional system, responsible for the sequential spawning of enemies and keeps track of the player’s progress.
Audio Controller
The project features an easy to use AudioController that allows you to adjust pitch, volume, audio clips, and other settings easily.
Camera Controller
The project includes a basic Camera Controller that tracks the player and pauses at specific points until all enemies are defeated.
Joypad and Keyboard Controls (Modern Unity Input System)
Uses Unity’s modern input system for Joypad and Keyboard controls
Menu Flow
(Main Menu, Level Selection, Game, Level Completed, and Game Over screen)
Technical details
FEATURES
Customizable Combos
Jump Attacks
Enemies can be grabbed and thrown around the level
Health Bar System
Hitbox Based Collision
Breakable Objects
Weapon Pickups
3 Levels + Example Scenes
Customizable Settings
Wave Manager, responsible for the spawning of enemies and more…
Audio Controller
Camera Controller
Joypad and Keyboard Controls (Unity’s Modern Input System)
Menu Flow: Main Menu, Level Selection, Game over and Level Completed screen
PACKAGES
This asset uses Unity’s 2D Package and Modern Input System. (Package Manager)