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Battleships 2 – Dev Community

Battleships 2 – Dev Community

Tsunami 9 August, 2025
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Battleships 2: A versatile collection of 25 spaceships, 27 weapon turrets, and 13 structures for creating dynamic space environments.

Battleships 2 v1.1 (05 Nov 2024) (Latest version)

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Description
The complete toolkit to craft your own captivating interstellar realms, from commanding fleets to constructing awe-inspiring cosmic installations, and bringing your intergalactic vision to life.

Key Features:

Diverse Fleet of 25 Spaceships: Command a versatile armada featuring a wide array of spaceships, each with unique designs and capabilities.

Comprehensive Arsenal of 27 Weapon Turret Prefabs: Customize your fleet’s firepower with precision weaponry, including various turret types for strategic combat.

13 Flexible Structures and Props: Create immersive space stations and props to enhance your galactic environments, providing depth and realism to your scenes.

Support for Multiple Unity Rendering Pipelines: Enjoy compatibility with Unity’s rendering pipelines, including Standard, URP, and HDRP.

Effortless Customization: Easily tailor team colors, engine glow, window lights, and ship lights using materials, along with customizable shaders created with Amplify Shader Editor.

Enhanced Visual Possibilities: Explore additional paint masks for engine glow and emissive channels, enabling you to push the boundaries of visual creativity in your projects.

WHATS INCLUDED:

* Please note that the environment background and planets are not part of the package.

25 UNIQUE SPACE SHIPS

Armstrong Cruiser (Modular Ship)
Algenib Cruiser
Angelwing Cruiser
Aplheratz Corvette
Blackbird Battlecruiser
Cambridge Battleship
Enif Cruiser
Freighter Carrier
Freighter Hauler
Hermes Carrier
Homan Battlecruiser
Hussar Cruiser
Markab Destroyer
Matar Cruiser
Mercury Freighter
Mintaka Corvette
Missile Corvette
Nottingham Battleship
Pincer Cruiser
Sadalbari Carrier
Scheat Corvette
Stilletto Cruiser
Vindicator Capital
Boarding Pod
Drone Repair

27 TURRET PREFABS

PLC_L_Turret_CIWS
PLC_L_Turret_Laser
PLC_L_Turret_Phaser
PLC_L_Turret_Plasma
PLC_L_Turret_Railgun
PLC_M_Turret_CIWS
PLC_M_Turret_Laser
PLC_M_Turret_Phaser
PLC_M_Turret_Plasma
PLC_M_Turret_Railgun
PLC_XL_Turret_CIWS
PLC_XL_Turret_Phaser
PLC_XL_Turret_Plasma
PLC_XL_Turret_Railgun
TurretHeavy Ballistic A
TurretHeavy Ballistic B
TurretHeavy Gatling
TurretHeavy Laser
TurretHeavy Rail
TurretLight Ballistic
TurretLight Gatling
TurretLight Laser
TurretLight Rail
TurretMedium Ballistic
TurretMedium Gatling
TurretMedium Laser
TurretMedium Rail

13 STRUCTURES

Akiyama Bridge (Modular Station)
Akiyama Cargo
Akiyama Connector
Akiyama Refinery
Akiyama Solar
Platform Large
Platform Support
Platform Missile
Platform XL
Cargo 01
Cargo 02
Refinery
Solar Power Plant

Technical details
The polycount in this package varies, ranging from as low as 90+ per turret piece, 2500 – 7000 per ship, and to a maximum of 13,500 triangles for Akiyama station module.

Works with Standard, URP, and HDRP rendering pipelines. Switch renderer support by importing unitypackage from Assets/FORGE3D/Battleships 2/SRP Templates.

Unity 6 users using HDRP pipeline need to extract extra Battleships 2 6000.0.25f1 (SHADERS UPDATE).unitypackage to use Unity 6 HDRP compatible Ship shader.

Amplify Shader Editor supported.

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