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AutoLOD – Mesh Decimator – Dev Community

AutoLOD – Mesh Decimator – Dev Community

Tsunami 18 August, 2025
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User Rating 5 (6 votes)

AutoLOD is a powerful tool to simplify any mesh from your scene in one click. It also comes with a runtime API to bring the decimation feature in your builds.

For more details this asset from the Unity Asset Store: Click Here

AutoLOD – Mesh Decimator v5.5.0 (16 Aug 2025) (Latest version)

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AutoLOD – Mesh Decimator v5.4.1 (11 Feb 2025)

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AutoLOD – Mesh Decimator v5.4.0 (03 Feb 2025)

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AutoLOD – Mesh Decimator v5.3.0

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AutoLOD – Mesh Decimator v5.2.1

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AutoLOD – Mesh Decimator v5.2.0 (Mar 25, 2024)

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AutoLOD – Mesh Decimator v5.1.0

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AutoLOD – Mesh Decimator v4.1.1

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AutoLOD – Mesh Decimator v4.1.0

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AutoLOD – Mesh Decimator v4.0.0

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AutoLOD – Mesh Decimator v3.3.0

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AutoLOD is a powerful tool that will setup a LODGroup with any mesh from your scene. It will automatically compute simplified versions of your meshes using decimation.

EXCLUSIVE DISCOUNT for AutoLOD – Mesh Decimator users, get 50% OFF AutoLOD Impostors!

Minimalist and really easy to use
Works in both edit and play mode
Works on prefabs instances (no need to unpack them)
Compatible with Skinned mesh renderers too
Generates up to 8 LOD for a single object
Able to decimate the UVs (UV1 to UV4)
Compatible with submeshes
Has a balance option between high performance and high-fidelity result
Can be used for simple distance culling

Uses the ‘Fast Quadric’ mesh decimation algorithm.
Works on any render pipeline
UI based on the native UnityEditor library only.

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