Auto-Orbit Camera for Game Creator 2- A 3rd-person camera that automatically follows behind the player with no manual rotation needed. Ideal for action combat games.
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This is a paid asset, but now you can download the “Auto-Orbit Camera for Game Creator 2” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.
Auto-Orbit Camera for Game Creator 2 v1.0.3 (19 Mar 2026) (Latest version)
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Description
Auto-Orbit Camera for Game Creator 2
Build cinematic, gamepad-friendly third-person camera behavior inspired by modern action games like Batman Arkham City or God of War, directly inside Game Creator 2.
This Auto-Orbit Camera system keeps the player framed cleanly during traversal and combat, while still giving full manual control when needed.
Designed for responsive character games, it combines intelligent automatic orbiting, combat-aware focus, speed-based framing, and robust smoothing controls so camera motion feels intentional instead of noisy.
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Core Features
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Smart Auto-Orbit
Automatically rotates toward a natural behind-the-character framing during movement, with configurable behavior for directional changes.
Manual Override + Recovery
Player camera input instantly takes priority. Auto behavior resumes smoothly after a configurable recovery window.
Return Delay + Engage Delay
Fine-tune when auto-orbit starts and when it returns to forward framing. Great for preventing “snappy” camera reactions.
Delay Smoothing
Both engage and return flows are smoothly blended to avoid hard transitions.
Direction-Change Aware Delay Reset
Optional reset logic when movement direction flips (for example D -> A or W -> S) so delay behavior feels consistent and readable.
Manual Pitch Controls
Full pitch control with optional invert pitch toggle.
Shoulder Offset
Over-the-shoulder composition with configurable horizontal offset.
Look Ahead
Optional forward look-ahead framing for stronger speed and direction readability.
Rotation & Position Smoothing
Independent smoothing behavior to reduce jitter and create stable cinematic motion.
Combat Focus System
Blend framing between player and combat target using weighted focus values (for example target-priority vs player-priority framing).
Speed Framing (Arkham-style behavior)
At configurable movement speed thresholds, the camera can:
Increase orbit distance up to a defined maximum
Optionally add FOV boost at high speed
Optionally reduce/nullify shoulder offset for cleaner high-speed centering
Smoothly ramp in and ramp out using separate in/out smoothing parameters
Preset Workflow
Save, capture, and apply camera presets quickly for rapid iteration across shots.
Debug Tools & Editor Camera Presets
Built-in debug controls to inspect and tune camera state during gameplay.
Create Setting Presets
Why It Feels Better In-Game
This camera avoids the common third-person problems: sudden snaps, left-right indecision, and transition wobble when movement changes quickly.
The system is built to produce clean, arcing transitions and stable framing under real gameplay input, including fast reversals and combat pressure.
Best For
Third-person action/adventure games
Melee combat systems
Character-driven traversal and sprint gameplay
Developers using Game Creator 2 who want cinematic-but-responsive & gamepade-friendly camera control
Technical details
Requires Unity 6 LTS or higher




