Advanced Culling System (ACS): Turbocharge Your Unity Project’s Performance. These tools allow you to implement the most effective optimization strategy for your project.
Advanced Culling System 2 – Complete Optimization Solution v1.5.5 (22 Apr 2026) (Latest version)
Advanced Culling System 2: Revamped and Boosted Up! v1.3.0
Advanced Culling System 2: Revamped and Boosted Up! v1.2.8
Advanced Culling System 2: Revamped and Boosted Up! v1.1.5
Advanced Culling System 2: Revamped and Boosted Up! v1.0.4
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Elevate your project’s efficiency with ACS, a uniq optimization solution for Unity. The Advanced Culling System is a versatile tool comprising two powerful modules: StaticCulling and DynamicCulling. These tools allow you to implement the most effective optimization strategy for your project.
Key Features:
Compatible with All Render Pipelines
Supported Across All Platforms that support Jobs
Multi-Cameras Supported
LOD (Level of Detail) Supported
Easy of Use
Tutorials Included
Truly User-Friendly Interface
Powered by Burst and Jobs Systems
Optimization in Just a Few Clicks
StaticCulling Module allows preprocessing the visibility of objects, and then simply turning them on and off during runtime. This approach offers deep customization options and generates less load during runtime.
Advantages:
Cull Meshes, LODGroups, Lights, and Custom Objects
Transparency Support
Create Custom Culling Targets and Cull Any Object Type
Perfect for Small to Medium Scenes
Dynamic Culling is a module that simplifies the optimization of both static and dynamic objects, without the need for preprocessing.
Advantages:
Support for Static and Dynamic Objects
Cull Meshes, LODGroups, and Custom Objects
Optimized for Instanced Objects
No Preprocessing
Capable of Handling Large and Complex Scenes
Experience a new level of optimization with Advanced Culling System!
Technical details
Compatible with All Render Pipelines
Supported Across All Platforms
Multi-Cameras Supported
LOD (Level of Detail) Supported
Easy of Use
Tutorials Included
Truly User-Friendly Interface
Powered by Burst and Jobs Systems
Optimization in Just a Few Clicks
Cull Meshes, LODGroups, Lights, and Custom Objects
Transparency Support
Create Custom Culling Targets and Cull Any Object Type
Perfect for Small to Medium Scenes
Support for Static and Dynamic Objects
Optimized for Instanced Objects
No Preprocessing
Capable of Handling Large and Complex Scenes




