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AAA Terrain by Anio v1.0
“Sharing is caring”
It’s a powerful shader for Unity’s terrain.
They allow to you create a NextGen surface for your terrain using a DirectX 11 tessellation.
This material support a real-time painting using a 4 brushes on one terrain.
Our algorithm using a LOD for calculating a count of an additive meshes. That mean that your terrain will NOT require more calculation than needed.
For start you just must set a material based on our shader to your terrain and set a displacement maps.
Shdaer fully support PBS:
– Albedo
– Normal
– Emission
– Metallic
– Smoothness
– Displacment
Optimized for work with atlas maps.




