Space Shooter (AR & Non-AR) — cross-platform Unity Asset that implements top-down mobile space shooter: destroy the space and save your life with full immersion in the game!
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This package is provided solely for evaluation, learning, or testing purposes before purchase and is not permitted for commercial use.
Space Shooter 3D and AR – Game with Image Tracking v5.0.1 (Latest version)
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Description
Space Shooter ⭐ (AR & Non-AR) — cross-platform Unity Asset that implements top-down mobile space shooter: destroy the space and save your life with full immersion in the game!
👉 Game Modes
You can choose Game Mode on the Demo Scene before the start:
1. Non-AR Mode (for all tested platforms) with the next Player Movement Modes:
Desktop: A, D or Arrow Keys.
Mobile: Drag Gesture in any area of the screen.
2. AR Mode (if it’s available, user can see a button to activate it) with the next features using the AR Foundation (ARCore, ARKit) — Augmented Reality engine:
Image Tracking with Operating the Player (Spaceship) by AR Marker (Reference Image): rotational and horizontal movement — it’s a translation from 3D Motion of AR Marker to 2D Motion of the Player.
AR Avatar (Arrow) of Tracked Image to Visualize Player Direction.
AR Onboarding UX with Transparent Video Manuals & AR States.
👉 Features
Shoot like a Pro with your amazing Game:
Play an Endless Shooter with only one goal: Get the Best Score!
Kill Enemies: Spaceships, Spaceship Bolts and Asteroids.
Defend your own Spaceship from Enemy Damage:
Option: Turn on the Player Damage Zone (in addition to the player’s collider) at the bottom of the screen to provide Hard Mode.
Be Warned about Enemy Attacks via Red Fullscreen Flashes & Health Bar.
Dodge Carefully due to the Enemy Wave System: Wave Count, Enemy Count, Delays.
🍏 Package Contains
Unified Demo Scene for Both Modes (AR and Non-AR).
Random Object Pooler to control Object Pools (Player Bolts; Enemies: Asteroids, Asteroid Death Explosions, Spaceships, Spaceship Bolts, Spaceship Death Explosions).
Menu Scene.
Permission Scene with Camera Permission Request using free Native Camera.
Loading Screen to switch scenes seamlessly.
✨ Limitations
Asset doesn’t affect the quality of Image Tracking that provided by AR Foundation (ARKit, ARCore). Image Tracking on iOS works better than on Android.
Lighting in the Real World around you is Crucial for AR. If you notice that AR Avatar is behaving unusually, then Improve the Lighting of the Environment.
Technical details
[ Documentation | Support Forum | Map of Assets ]
Tested with Mobile Platforms:
AR & Non-AR: iOS on iPhone 15;
AR & Non-AR: Android on Samsung Galaxy A71;
Non-AR: WebGL in Google Chrome.
Tested with Desktop Platforms (Non-AR):
Windows;
macOS;
WebGL in Google Chrome.

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