Universal Fighting Engine 2 Standard is a Unity framework for building 2D, 2.5D, and 3D fighting games with genre-focused visual editors, gameplay templates, AI tools, networking support, and customizable demo content.
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This package is provided solely for evaluation, learning, or testing purposes before purchase and is not permitted for commercial use.
Universal Fighting Engine 2 (Standard) v2.7.2 (Latest version)
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Description
Build 2D, 2.5D, and 3D fighting games in Unity with visual editors, templates, AI, networking, character assist, and ready-to-customize demos.
Standard is designed for developers who want broader fighting-game production features without the advanced rollback/replay layer from PRO. It includes character setup, move data, hitboxes, combos, gauges, camera behavior, input, menus, AI, story flow, character assist, and network support.
Play the demo or visit the documentation.
Standard Edition Highlights:
Everything included in Basic
Character assist support
Network support
2D, 2.5D, and 3D gameplay support
Custom hitbox editor
Random AI and Fuzzy AI support
Challenge mode
Story mode and menu flow templates
Mecanim and Legacy animation support
Combo, grappling, gauge, cinematic, and input systems
Open GUI scripts
Demo content with sample characters and animations
Visual Editors:
Global editor for game rules, input, camera, GUI, AI, networking, and match flow
Character editor for portraits, animations, physics, controls, hitboxes, and AI behavior
Move editor for attacks, projectiles, hit reactions, cancels, gauges, cinematic events, and conditions
Move set and hitbox editors for fast iteration on fighting-game data
Supported Integrations:
Photon Unity Network 2
Mirror Networking
Control Freak
cInput
Rewired
Simple Bluetooth for Android
Bluetooth Networking for iOS, tvOS, and Android
Technical details
Category: Templates / Systems
Unity: 2021.3 or newer recommended. Unity 6 supported.
Render pipeline: Built-in demos included. URP projects supported; other render pipelines may require manual material setup.
Platforms: Windows, macOS, Linux, WebGL, Android, iOS, and other Unity-supported targets.
Networking: Network support included. Rollback netcode and replay tools are available in PRO and Source.
Input: Legacy Input Manager, custom input options, and third-party input integrations.
Includes: Visual editors, demo templates, sample characters, animations, GUI scripts, documentation, and setup tools.




