This package is a character set series designed for various weapon types, offering essential animation sets tailored to specific combat scenarios, along with character models and costume sets.
For more details about this asset: Click Here
This package is provided solely for evaluation, learning, or testing purposes before purchase and is not permitted for commercial use.
CombatGirls_PistolCharacterPack v1.3
“If possible, please buy the package to support the developer”
Description
Get attractive 3D models in the style of subculture anime for your Shooter and RPG games, plus professional animations designed to suit characters and weapons!!
This package is a character set series designed for various weapon types, offering essential animation sets tailored to specific combat scenarios, along with character models and costume sets.
These animations can be used in any style of art.
It can be easily shared with all animations made up of humanoid rigs.
Get professional animation supports from biperworks.
Version 1.3.1 includes important fixes related to Face Meshes, Material GUIDs, and prefab structure. Please review the changes carefully before applying the update.
For a stable update process, existing customers are strongly advised to test the update in a new project first. If merging it into an existing project, please make sure to back up your project beforehand.
**Update Log**
1.3.1
Fixed
Fixed Smoothing Group warnings on Face Meshes
Fixed duplicate GUID issues in Material Meta Files
Improved Material stability when importing multiple CombatGirls packages
Moved
Moved Humanoid_F_Weapon.prefab to:
CombatGirlsCharacterPack/CombatGirls_Weapon/Humanoid_F_Weapon
Removed
Removed the existing Mannequin_Weapon.unity Scene file:
CombatGirlsCharacterPack/Humanoid_Bot/Mannequin_Weapon.unity
1.3
⚠️ PLEASE READ: Essential Update Guide for Version 1.3
Added 7 common emotion and facial animations across all packages. 🔗Facial Video
Added facial expression BlendShapes to Face_01 through Face_06
Added the new Face_06 face type to all packages
Added a UTS-based SDF face shadow system
Added the SDF FaceShadowController for automatic face shadow control
Unity 6 supports URP only
Updated the minimum supported Unity version to Unity 2021.3.20f1
Recommended Unity versions: Unity 2021.3.20f1 to Unity 6.3
Updated the Unity 6 URP package so it can be run directly from the project
Fixed an issue where weapon bones were not properly aligned with the Hand Bone
Fixed inconsistent left-hand animation positions when holding rifle-type weapons
Standardized weapon axes and alignment so weapons of the same type can be replaced using a single weapon socket
1.2.1
Fixed an issue where the Unity shader package was not being applied correctly.
The Unity 6 URP shader package has been fixed.
1.2
Minimum Unity version updated from 2021.3.7f1 to 2021.3.20f1
Combat Girl scene demo – major update
Added Animations – directional aiming movement set 🔗Video
1.1 – Added Biperworks Tools : CombatGirls Modular Script 🔗Tutorial Video
1.0.4 – It has been updated to allow the use of Magica Cloth 2 settings.
1.0.3 – Added 2animations : Reload / Supports Unity6 URP 🔗 Download Unity6 URP
1.0.2
Added support for the Universal Render Pipeline (URP)!
Please navigate to: Assets > CombatGirlsCharacterPack and run URP_Converter_CombatGirl.unitypackage to convert the materials and shaders for URP compatibility.
1.0.1 – Resolved reference errors during asset integration
3d model
Humanoid Bot(1) – base type mannequins created by biperworks.
Character FullBody(1)
Costume Cloth Set(1) + color(4)
Sportswear Cloth Set(1)
Hair(1)
face(6)
Weapon(2)
Animations(35) + Controller(1)
Base Type(14)
P_Idle
P_Walk
P_Run
P_Hit_Upper
P_Hit_Low
P_Evade
P_Stun
P_Die_F
P_Die_B
P_Crouch_Idle
P_Crouch_Walk
P_Crouch_Jog
P_TakeGun
P_PutGun
Aiming Type(21)
P_AimIdle
P_AimTurn_L90
P_AimTurn_R90
P_AimWalk_F
P_AimWalk_FL
P_AimWalk_FR
P_AimWalk_B
P_AimWalk_BL
P_AimWalk_BR
P_AimJog
P_Shoot
P_Crouch_AimIdle
P_Crouch_AimTurn_L90
P_Crouch_AimTurn_R90
P_Crouch_AimWalk_F
P_Crouch_AimWalk_FL
P_Crouch_AimWalk_FR
P_Crouch_AimWalk_B
P_Crouch_AimWalk_BL
P_Crouch_AimWalk_BR
P_Crouch_Shoot




