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Augmented Reality WebGL -‎‎‏ Image Tracking WebAR – Free Download

Augmented Reality WebGL -‎‎‏ Image Tracking WebAR – Free Download

Tsunami 2 August, 2026
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This plugin allows you to have image tracking AR on the web. It allows you to detect an image and place content on top of it. You can use this to show 3d model(s), video(s), etc, on top of a business card for marketing for example.

For more details about this asset: Click Here

This package is provided solely for evaluation, learning, or testing purposes before purchase and is not permitted for commercial use.

Augmented Reality WebGL -‎‎‏ Image Tracking WebAR v1.1 (Latest version)

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“If possible, please buy the package to support the developer”

Description

FEATURES

You can track a single image or multiple (at the same time or not). The information of the tracked image(s) can then be used to place content from your Unity scene on top of the image.

An example Monobehavior script is provided so you can do this easily and right away – you just need to attach it to a gameobject, and all of its children will be placed on top of the target image.

You can tell when a target is lost or found, so that you can make the content disappear or reappear for example.

You can configure parameters to reduce jittering and make the experience more smooth.

TRY IT YOURSELF

It’s the fastest on the market. It works well even on lower end devices, not just high end ones. Don’t believe me? Check it out here. The number on the top right corner is the fps from EasyFpsCounter (not included).

Here are both of the images that can be tracked in the example

Bear
Raccoon

COMPLEMENTARY PLUGINS

You can take AR screenshots with the free ScreenshotWebGL.

You can record your AR experience using the DeviceCameraWebGL + Recorder WebGL combo (this also enables you to take AR screenshots using the official API, so the aforementioned free plugin becomes unnecessary).

You can share/download your AR screenshot/recording with ShareNSaveWebGL.

BROWSER SUPPORT

I tested on the most famous browsers. It works on the following:

Android: Chrome, Firefox, Edge, Opera, Samsung Internet.

iOS: Chrome, Firefox, Edge, Opera, Safari.

LIMITATIONS

You can not define the images that will be tracked at runtime. They need to be compiled beforehand and provided at build time. This means that you need to know the image(s) that you want to track before the experience starts.

Plugin is only 3.27MB including the library files and target image stored locally. The rest is the documentation pdf and example scene which uses 3d models and images. If you remove even the libraries and compiled image to reference them from a remote server or CDN, the size goes down ~64KB.

If you like my plugin, please consider leaving a review. It helps me immensely and encourages me to improve the plugin further, and other people to support my work :).

Technical details
Image Tracking AR for WebGL builds.
Single Image Tracking.
Multiple Image Tracking, simultaneous or not.
Images that will be tracked need to be compiled before experience runs.
You can detect when an image is found or lost, and attach callbacks to each event.
You can check the visibility of an image, as well as its position, rotation and scale.
You can set configuration options to reduce jittering and increase smoothness.
You can place anything you want on top of the image(s), such as 3d content(s) and video(s).
The scale of the tracked content scales up or down proportionally to the size of the target image being tracked.
It works on all relevant mobile browsers, including Safari.

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