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Procedural Cube World – Free Download

Procedural Cube World – Free Download

Tsunami 23 June, 2026
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Complete solution for procedural “Cube Voxel” terrain! Includes in-game Build Mode, Save/Load system, Dynamic pathfinding, Water shader, MiniMap, and a variety of art assets.

For more details about this asset: Click Here

This package is provided solely for evaluation, learning, or testing purposes before purchase and is not permitted for commercial use.

Procedural Cube World v1.3 (Latest version)

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“If possible, please buy the package to support the developer”

Description

Full Solution for Procedural “Cube Voxel” Terrain

This package offers everything you need for procedural “Cube Voxel” terrain, compatible with both the Built-In Render Pipeline and URP. Runs smoothly on mobile platform,

Features:

Customizable Terrain: Randomly generated terrain with detailed customization settings.
World Map Integration: Use a texture to apply different visual styles across the game world.
In-Game Build Mode: Allow players or developers to build and delete cubes in-game to make a minecraft-like game.
Dynamic Pathfinding: Low-cost system with no pre-baking required.
Toon Shading Water Shader: Includes a beautiful water shader and particle effects.
Save/Load Functionality: Preserve both generated terrain and player-created cubes.
Customizable Cubes: Easily create your own cubes using provided tools.
Mini Map UI: Lightweight and customizable, no render texture needed.
Assets Included: 50+ pre-made cube assets and 60+ prop assets.
Easy Prop Integration: Quick setup for custom prop models.
Optimized Performance: Designed for efficiency and high performance.
Detailed Documentation: Comprehensive guide for setup and use.

Technical details
Full playable demo:

Product website link

Art assets will look best with “Linear” Color Space, you could change this setting in “Project Settings > Player > Other Settings > Color Space”
Everything shown in the demo, videos, and screenshots is included in the package.
Note: For Built-In Render Pipeline, Unity PostProcessing is required for demo results.

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