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Physics Hand – Free Download

Physics Hand – Free Download

Tsunami 30 May, 2026
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A physics hand solution for Unity that allows for realistic hand and finger placement, XR interactions, grabbing, throwing, and more. A completely physics-based solution to hands in Unity.

For more details about this asset from the Unity Asset Store, please visit: Click Here

This is a paid asset, but now you can download the “Physics Hand” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.

Physics Hand v1.2.9j

VIP Only

“If possible, please buy the package to support the developer”

Description
More from this publisher:

Fish In VR – A complete physics driven VR fishing solution for Unity game engine.
Drive In VR – A powerful VR driving system that lets you steer using a steering wheel or handle bars using your XR controllers (or hand tracking).
Adaptive Hands – An easy to use tool for creating adaptive hands that conform to the world using easy-to-use visualizations and tools like hand symmetry.
Damage System – An advanced damage and weapon system for your game.
Chess Engine & AI – A complete multiplayer chess game that includes AI opponents. Mobile devices supported.

Physics Hand

Youtube – Getting Started

Youtube – Showcase Scene

Youtube – Drive In VR Integration

Youtube – Damage System Integration

🌎 Showcase level included. (Shows off movement, UI interaction, minigames, and more.)

✋ Grabbable objects demo included. (Shows off various grabbable types)

🏀 Basketball demo included. (A pre-made arcade style basketball game.)

💣 Grenade demo included. (With pullable pin.)

🔫 XR gun demo included. (For users who own ‘Damage System’.)

🪓 XR axe demo included. (For users who own ‘Damage System’.)

🎮 Non-VR controller demo included. (Non-VR, controller & keyboard controls.)

Features

📌 Seamless distance pointer & touch based UI interaction.
🧪 Hands that bend and conform to colliders in the world.
🧰 The tools you need to convert any rigged hand into a physics hand.
🚀 Rapidly position fingers using smart collision detection.
📏 Uniform scaling support.
📐 Supports mirroring using negative scale.
⚙ Many visual tools for configuring all parts of the hand, grab behavior, and more.
⏯️ Disable or enable seamlessly at any time.
💼 Place points let you ‘holster’ placeable objects and even configure their holstered position and rotation per-item.
👌 Hand poser lets you edit hand poses in the editor and pose the hand at runtime.
🔴 Record grab poses and place poses visually in the editor.
🥞 Velocity feed forward with PID-driven correction for smooth and responsive hand movement and rotation.
👉 Click and drag finger bone collider editing in ‘Scene View’.
💨 Physics based and kinematic grabbing (grab Rigidbodys and non-Rigidbody).
⚖️ Dynamic grab volumes that resize as the hands fingers close for maximum realism.
🪞 Automatically mirrored grab & hand poses from right to left hand.
➡️ Distance grabbing.
🔗 Distributed force simulation for flawless multi-hand grabbing.
🕺 Animate grabbing hands easily (or let the hands naturally solve grabbing.)
🎯 Realistic, accurate physics based throwing.
🤹 Extremely stable physics allow you to balance objects on your hands or pick things up without closing your hands.
📝 Outstanding documentation and video tutorials.
👨‍🏫 Great for beginners and professionals.
⏪ Full editor undo support.
📚 Collide and interact realistically with Rigidbodies in the world.
📍 Bend state areas & hand pose areas – change hand states easily using triggers.
🚪 Lockable doors (with keypad demo).
🪪 Passworded keypad gadget.
🛠️ Optional twist knob and lever gadgets.
🥽 Perfect for VR.

Integration

🚗 Drive In VR – Drive cars, SUVs, semitrucks, motorbikes, and more in VR using ‘Physics Hand’.
🔫 Damage System – Shoot realistic XR guns, stab things, gib models, and deal damage easily in your project. Advanced ballistics simulation and bullet pass-through.

‘XR Hands’ Support

✋ Hand position and rotation tracking. (All hand-tracking capable XR devices)
🦴 Bone based finger bend and curl tracking. (All finger-tracking capable XR devices)
🥽 Useful for Oculus Hand Tracking, Apple Vision Pro Hand Tracking, Valve Index Finger Tracking, etc.
👌 Natural grabbing.

‘Meta SDK’ Support

✋ Supports Oculus hand tracking.
👌 Supports Oculus finger bend tracking with natural grabbing.
🔗Transition between controllers, hand tracking, and finger tracking easily.
🦴Supports both the legacy OVR skeleton and the new OpenXR skeleton.

Fast setup. A quick setup made even easier by options to automate setup steps, or do it yourself for maximum control.

Low CPU Overhead. ‘Physics Hand’ is extremely efficient and takes up minimal disk space. Most of the listed file size is made up of demo content.

Well documented. comes with demo scenes, hand-written documentation, tutorial videos, and a generated API reference.

Technical details
*Works with all render pipelines*

*Works with all input systems*

*Works on Unity 2019.4 or newer*

Get paid unity asset for free
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