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Coast & Dunes Environment – Dynamic Nature (Beach Sea Islands Dry Desert) – Dev Community

Coast & Dunes Environment – Dynamic Nature (Beach Sea Islands Dry Desert) – Dev Community

Tsunami 21 May, 2026
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Huge 100% scanned library for coast, dunes, desert, beach, shoreline, island dry environments. 350 prefabs with LODs, 178 textures, and advanced, performant shaders. 1x1km Demo scene from video.

Coast & Dunes Environment – Dynamic Nature (Beach Sea Islands Dry Desert) v1.1

(Latest version)

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Coast & Dunes Environment – Dynamic Nature (Beach Sea Islands Dry Desert) v1.0.7

VIP Only

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Description
This pack is nominated in the “best artistic content” category at – Unity Awards 2025.

Pack support unity:

Unity 2022.3+ HD RP, URP
Unity 6.0, 6.1, 6.2, 6,3+ HD RP, URP
NO built-in render pipeline support.
To run HD RP please import the pack to HDRP project and then import the support pack that is inside the asset in “HD Support Pack” folder “. It will replace shaders, prefabs, and meshes so they will work with HDRP out of the box. Please also check the readme files inside that folder.

This pack is:

Huge library of 100% scanned assets, carefully optimized, atlases, LOD’ed;
Group of shaders which will bring better quality and simplify your workflow, if you want to use them;
Group of VFX and Decals that will improve the quality of your project;
Coast, Dunes, Desert, Dry, Beach, Island, Shoreline Environment;
Tilled cliffs that are ready for use with splines
All shaders are shared between all our assets;
All files from the video are included in the asset. The video was recorded with Unity HD RP;
Pack contains water TRIAL from our River Auto Material 3 asset;
Pack contains profiles and source spline objects for River Auto Material 3 asset, so all objects built via our spline tools could be modified if you have R.A.M 3 inside the project;
50% discount on our River Auto Material 3 asset;
Big 1×1 km demo scene from video (video recorded at HD RP)
100% discount (free upgrade) for Landscape Ground Pack 3 which contains 4k resolution ground textures, decals, terrain stamps, and a few more demo scenes that couldn’t be inside the coast pack due to the 6 GB file limit of the asset store.
1) Artistic content:

42 bushes of beach rose and buckthorn with LOD’s;
36 grass, flowers, and plant objects in 83 prefabs. Normal 3d meshes with LOD’s and objects prepared for the unity terrain system.
9 oak trees with LOD’s and cross as last LOD
17 pine trees from plant up to bigger trees with LOD’s and cross as last LOD
17 tilled cliffs, slopes with LOD’s in 119 prefabs, normal and top covered by sand, grass, clay, or any other texture. These objects could be used with spline tools, so become bent and placed in a very effective way without repetition effect.
13 decals from wet shore, clay, rocks, pebbles to different sand types and dunes
9 Dry driftwood, logs
4 Sand and litter VFX
3 Waterfall VFX from R.A.M 3 – River Auto Material Pack.
12 Woden fence with rope meshes. Suitable for spline systems and our R.A.M 3 fence generator.
11 Wooden pales
2 square meshes: rocks and clay which you can place and mix with terrain objects or 3d meshes. Similar to decal objects but as3d mesh
10 Roots object from small plant up to big tree root.
7 seaweed and shell models
1000×1000 Units Demo Scene from Video. The effective playground is smaller as we focus on shoreline but you can place your gameplay there.
116 Ground textures in 26 sets, 34 materials all of them contain albedo/smoothness, ao, heightmap, normal map, MT/AO/H/SM;
Ground textures you will find: sand, clay, rocks, pebbles, grass, stones, litter, algae, moss dunes, plants;
26 Unity Ground layers;
1 HDRI textures for the sky;
Sea and River materials that co-op with River Auto Material 3 asset.
Tree triangles specification below;
All textures contain: Albedo, Normalmap, Metallic, Height, AO, Smoothness;
HD and URP demo scenes from the video;
2) Shaders:

Foliage shader for grass and leaves that support subsurface scattering even at URP.
Bark shader
2 Cross shaders as last tree LOD
4 shaders with auto texture cover by mask or by top (terrain blend); Shaders in lit, layered, and shape versions. All of them support vertex color painting and multiple layers mix.
SRP Batcher support for URP AND HD RP;
DOTS instancing support;
automatic wetness or emission support when an object touches our river auto material water, lava surface or you simply can paint wetness, heat object via R vertex color. Effect work even at runtime;
Advanced Sea and River shaders but mostly effective with our River Auto Material 3 asset.
3) Wind shading

Advanced and cheap in rendering wind shading;
Wind will be shared between all our assets;
Wind manages grass colors and normals;
4) Additional support files:

Post-process stack profiles;
Profiles for River Auto Material 3 asset.
Profiles for spline cliff, slope object
Profiles for spline roots object
Profiles for lakes, sea, river
Profiles automatic terrain painting via splines, area
Profiles for wooden fences and ropes placed via splines
HD RP unity support package;
5) Discount:

Pack contains profiles and files that will help you to work more effectively if you own R.A.M 3 so we give you a 50% discount for R.A.M 3 from this asset. The co-op of this two packs will give you the ability to drag and drop and paint whole cliffs, fences, rivers, lakes, sea via splines.

If you have a coast environment you have a free upgrade to Landscape Ground Pack 3 which holds additional content and 4kground, decals texture resolution. We couldn’t place it in one asset due to the unity asset store file size limit.

Technical details
1. Triangle amount with LOD’s

Trees LOD’s average tris:
Oak Trees: 12000-7000/4000-3000/1500-1000/50-30(cross)
Pine Trees: 18000-6000/4000-3000/1800-1000/50-30(cross)
Pine Bushes: 4000-1000/1300-400/40-30(cross)
Rose Bushes: 1800-600/700-300/160-120/50;
Buckthorn Bush 800-300/200-100;
Grass 170-50/40-20
Grass Plant/Bushes 250-130/100-30
2. Foliage shaders:

New NatureManufacture Foliage Shaders V2 supports:

healthy and dry color mix
backface color, saturation setup
mesh normals manipulation
translucency support (even at URP)
advanced wind with local wind spheres support
wind can colorize mesh for additional effects
cull and alpha blend for smooth far transition or cull small plants in closer distance
bark shader support trunk and bark layers for more realistic effect
fully PBR
3. Top cover shaders feature:

Base: texture shader between multiple materials like sand, grass, clay, and rocks so all objects look like built from the same source. It can use UV0,UV3, Planar
Cover: texture for top cover, vertex color, heightmap blend for example sand, snow,m grass, moss. It can use UV0,UV3, Planar
Shape: Normal and MaskMap C(R) AO (G) H(B) LM(A) textures that hold the shape information of the object. Curvature (R) and AO (G) influence on the material. It’s used for heightmap (B) blending between base and cover. Leaks masking (A). It can use UV0, UV3, and Planar.
Leaks: Texture for leaks mostly uses the same UV as shape. It adds noise, color changes to objects so they do not look generic. It can be colored.
Wet/Heat: Materials can be heated or become wet via vertex color. Even at runtime. with our R.A.M 3 or L.V.E 2023.
Shape shaders use AO as an emission mask to avoid adding another texture just for emission.
The shader contains a large number of sliders to control blending between the base and cover and shape influence.
With very few textures you can populate the whole world by using these shaders.
All shaders support vertex color the basic idea is:
R: make object wet or heat (checkbox)
G: cull top cover (snow, sand, 2nd texture)
B: overlay surface via cover (snow, sand)
Layered shader for those who want to have a base, base 2, and top cover textures at the same time. It has huge potential.
4. River Auto Material 3 sample shaders. Pack contains water river and sea, particle shaders from our R.A.M 3. If you need more variants visit that pack.

5. Decals: Decal shading for URP and HDRP

6. VFX dust shaders

7. Textures:

Most of them are 4k atlases.

Base Color – Base Color (RGB) Smothness (A)
MaskMaps MT_AO_H_SM – Metallic (R) Ambient Occlusion (G) Heightmap (B) Smothness (A)
Shape: Curvature(R) Ambient occlusion (G) Height(B) Leaks mask(A)
Normal: Normal maps textures
Assets are atlased and used only a small amount of textures, mostly 4k but you can reduce them for your goals. It’s better to have a reducing option than no option to upscale.

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