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Toon Golden Valley – Dev Community

Toon Golden Valley – Dev Community

Tsunami 6 March, 2026
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SICS Games presents an enchanting hollow : Toon Golden Valley. 3 Demo Scenes, two showcasing the environment with sunny and overcast atmospheres presented in the promo assets (post-processing profiles included).

Toon Golden Valley v1.0 (14 Jun 2025) (Latest version)

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Description
Suggestions? Questions? Get in touch with us:

Discord

◙ Featuring ◙

• 373 Prefabs, ranging from cliffs and stones to vegetation, trees and particle systems.

• 3 Demo Scenes, two showcasing the environment with sunny and overcast atmospheres presented in the promo assets (post-processing profiles included), and one grid-based scene with all the assets laid out for easy viewing.

• Custom Vegetation Shader with features like wind sway and leaf jitter, and centralized control via a WindManager script.

• Custom Stone Shader with features like edge wear and top-surface terrain blending.

◙ Asset list ◙

• Vegetation Assets •

(x131) Plants, Flowers, Ivy & Trees

Vegetation Assets include:

(x58) Trees consisting of Beech and Birch types, including Saplings, Trunks, Dry Logs and Branches

(x44) Plants that include Grass, Flowers, Bushes, Leaves and Ivy

(x11) Mushrooms

(x18) Billboards

• Buildings •

(x38) Modular Building Pieces that include Beams, Walls, Roofs, etc.

(x20) Interior Props

(x11) Presets that include Houses, Mill and Interiors

• Rocks •

(x43) Rock Assets:, ranging from small Stones, to different sized Rocks and Cliffs, all having the option of a material that blends with the terrain.

• Props •

(x118) Miscellaneous Props: Food items, Utensils, Crates, etc.

• Other Assets •

(x2) Hand-Painted Skyboxes (Day/Night variants)

(x4) Background Assets: Mountains and Hills

(x8) Particle Systems: Rain, Wind Trails, Fog, Falling Leaves, Sun Shafts, etc.

Technical details
• 15 Main Atlas Textures (4096×4096), shared by most models (plus alternate texture)

• 8 Background Textures (2048×2048), used by Background Mountains

• 7 Terrain Textures (2048×2048)

• 11 Miscellaneous Textures (Ramps, Masks, Noise Textures)

• Most models have a low polygon count, ranging from <50 tris (small rocks & grass models) to ~6400 tris (Largest Tree)

• Most of the models have LOD’s implemented

• Custom Toon Shaders (Simple, Vegetation, Terrain, etc.)

• Terrain Size in Demo Scenes is 800×800

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