SICS Games presents an enchanting hollow : Toon Golden Valley. 3 Demo Scenes, two showcasing the environment with sunny and overcast atmospheres presented in the promo assets (post-processing profiles included).
Toon Golden Valley v1.0 (14 Jun 2025) (Latest version)
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Description
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◙ Featuring ◙
• 373 Prefabs, ranging from cliffs and stones to vegetation, trees and particle systems.
• 3 Demo Scenes, two showcasing the environment with sunny and overcast atmospheres presented in the promo assets (post-processing profiles included), and one grid-based scene with all the assets laid out for easy viewing.
• Custom Vegetation Shader with features like wind sway and leaf jitter, and centralized control via a WindManager script.
• Custom Stone Shader with features like edge wear and top-surface terrain blending.
◙ Asset list ◙
• Vegetation Assets •
(x131) Plants, Flowers, Ivy & Trees
Vegetation Assets include:
(x58) Trees consisting of Beech and Birch types, including Saplings, Trunks, Dry Logs and Branches
(x44) Plants that include Grass, Flowers, Bushes, Leaves and Ivy
(x11) Mushrooms
(x18) Billboards
• Buildings •
(x38) Modular Building Pieces that include Beams, Walls, Roofs, etc.
(x20) Interior Props
(x11) Presets that include Houses, Mill and Interiors
• Rocks •
(x43) Rock Assets:, ranging from small Stones, to different sized Rocks and Cliffs, all having the option of a material that blends with the terrain.
• Props •
(x118) Miscellaneous Props: Food items, Utensils, Crates, etc.
• Other Assets •
(x2) Hand-Painted Skyboxes (Day/Night variants)
(x4) Background Assets: Mountains and Hills
(x8) Particle Systems: Rain, Wind Trails, Fog, Falling Leaves, Sun Shafts, etc.
Technical details
• 15 Main Atlas Textures (4096×4096), shared by most models (plus alternate texture)
• 8 Background Textures (2048×2048), used by Background Mountains
• 7 Terrain Textures (2048×2048)
• 11 Miscellaneous Textures (Ramps, Masks, Noise Textures)
• Most models have a low polygon count, ranging from <50 tris (small rocks & grass models) to ~6400 tris (Largest Tree)
• Most of the models have LOD’s implemented
• Custom Toon Shaders (Simple, Vegetation, Terrain, etc.)
• Terrain Size in Demo Scenes is 800×800




