Physics-driven transform animation system for Unity. Simulate soft bodies, tails, hair, and more with easy setup, rich tools, and full documentation.
For more details about this asset from the Unity Asset Store, please visit: Click Here
This is a paid asset, but now you can download the “Toolkit for Verlet Motion 2026” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.
Toolkit for Verlet Motion 2026 v5.0.0 (Latest version)
“If possible, please buy the package to support the developer”
Description
Physically-driven animation tools built for Unity.
Simulate soft-body motion, tails, chains, hair, cloth-like rigs, and more using high-performance Verlet integration with designer-friendly controls.
???? Also Included In
Toolkit for Unity Bundle
Toolkit for Unity Physics
Save more when bundled with other powerful tools!
???? What’s Included
Verlet Line
Create and simulate ropes, lines, cables, and more. Heathen’s Verlet Line tool supports full collision along the rope, pinning points to transforms (or vice versa), and “Force Transfer” pins to apply realistic physics forces between the rope and Rigidbodies — perfect for building swings, wrecking balls, cranes, flails, and more.
Verlet Transforms
Animate Unity Transform hierarchies, such as armature bones, using Verlet integration. Ideal for soft-body-like effects at low cost — great for hair, tails, jiggle, bushes, signs, flexible poles, and anything that needs fixed-length physics-driven motion.
????️ What You Can Do
Animate signs, swings, tails, ropes, or antennae without animation clips.
Add dynamic motion to hair, clothes, and accessories.
Simulate reactive props and soft body-like behaviours.
Easily apply directional or positional forces at runtime.
Fine-tune per-node behaviour with animation curves based on node depth.




