Ancient Cathedral Environment with 141 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Game Ready Projects.
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This is a paid asset, but now you can download the “Ancient Cathedral Environment” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.
Ancient Cathedral Environment v1.0
“If possible, please buy the package to support the developer”
Description
Ancient Cathedral Environment with 141 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Game Ready Projects.
Environment made by talented Artist “Mike Kurabi”
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
Technical details
Features:
141 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Material Instances
High Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Complex vertex paint setup with multiple layers
Versatile trimsheets and tileable materials
Finished demo map with cinematic lighting
Advanced master materials, which supports lots of features, multiple normal maps, vertex paint, etc
Modular architecture meshes and game ready props
Material Variations For Some Assets
Texture Sizes:
4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Average Poly Count: around 1K up to 12K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Statue, Candle, Chandelier, Socle, Barrier, Incense Burner, Flags, Cobweb, Rope, Bench etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Wimndows, Pillar, Coloumns, Arches, Stairs etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 141 Unique Meshes
Number of Materials and Material Instances: 57
Number of Textures: 84
Supported Development Platforms: All Platforms
Render Pipeline Disclaimer:
This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.You can import URP or Built-In package in your project.Renders and animations were created in HDRP.