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VolFx – VFX Toolkit (Post Processing, Timeline Tracks, Shaders, Tools) – Dev Community

VolFx – VFX Toolkit (Post Processing, Timeline Tracks, Shaders, Tools) – Dev Community

Tsunami 27 March, 2026
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User Rating 3 (5 votes)

VolFx is a customizable multi-post-processing toolkit featuring over 20 high-quality fullscreen effects, selective application, and full integration with Unity’s Timeline.

VolFx – VFX Toolkit (Post Processing, Timeline Tracks, Shaders, Tools) v2.11.5 (25 Mar 2026) (Latest version)

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VolFx – VFX Toolkit (Post Processing, Timeline Tracks, Shaders, Tools) v2.11.2 (06 Mar 2026)

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VolFx – VFX Toolkit (Post Processing, Timeline Tracks, Shaders, Tools) v2.10.4 (30 Nov 2025)

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VolFx – VFX Toolkit (Post Processing, Timeline Tracks, Shaders, Tools) v2.10.3

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VolFx – VFX Toolkit (Post Processing, Timeline Tracks, Shaders, Tools) v2.10.2 (11 Nov 2025)

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VolFx – VFX Toolkit (Post Processing, Timeline Tracks, Shaders, Tools) v2.9.1 (03 Aug 2025)

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VolFx – VFX Toolkit (Post Processing, Timeline Tracks, Shaders, Tools) v2.8.7 (15 Jul 2025)

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Description
• Dev by NullTale ・‧⁺

• VolFx is a customizable multi-post-processing toolkit featuring over 20 high-quality fullscreen effects, selective application, and full integration with Unity’s Timeline ⊹・‧⁺

Build complex visual pipelines and scene logic with ease — VolFx gives you the tools to design, animate, and control post-processing directly in your timeline.

• The collection includes about unique 20+ effects half of which are high quality and have artistic value in themselves, the rest are smaller. Classic effects that extend the functionality of familiar ones for selective use or in general (look demos and screens).

• Asset includes ScreenFx timeline animation tracks that can be used to work with post processing and smoothly control game states at runtime as well as create popular effects like flashing shakes and time dilation.

• VolFx is an ultimative framework for creating effects and extending the possibilities of graphic visualisation to a new level that can apply effects selectevly and process custom textures.

Providing convenient tools for this purpose in the form of Timeline Tacks and controlling post-processing modules.

• The modular approach and core allows you to write custom effects, apply PostProcessing chain to different sources and objects, controlling all this through scene Volumes.

Effects List:

Glitch – Demo
Vhs – Demo
Dither – Demo
Pixelation – Demo
Ascii – Demo
OldMovie – Demo
Outline – Demo
Flow – Demo
ColorMap – Demo
Jpeg – D̸̞̈́e̶m̴o on itch io

Chromatic – extended color distortion (TikTok like split possible)
Warp – anime speedlines, pulsation, particles
Bloom – selective bloom with interpolatable gradients
Grain – flexible selective patterning effect with hatching and common grain
Slice – interpolatable slice effect
Blur – distortable blur effect
Scanlines – tv scanlines
Posterization – color discretization effect
Sharpen – clarity filter
Color Adjustements – extended adjustments controlled via curve
Wave distortion – flexible wave effect
Disolve – pattern transition & reveal effect

VolFx is also able to create and post-process custom texture sources that can be used later for graphics or process custom textures in any way (such as lightmaps, mask, cloud shadows etc).

VolFx ♫•*¨*•.¸¸♪

•️ Please note: The asset is provided as-is. In purchase is not included personal conversations with the developer, help with unity learning, or the development of additional features based on individual needs. For suggestions or bug reports, can be used asset related email.

Technical details
Features

Selective multi instance PostProcsssing VolFx
Timeline tracks and tools ScreenFx (time, screen, post processing)
Included Effects :

Glitch – Demo
Vhs – Demo
OldMovie – Demo
Flow – Demo
ColorMap – Demo
Pixelation – Demo
Outline – Demo
Ascii – Demo
Dither – Demo
Jpeg – D̸̞̈́e̶m̴o on itch io
Bloom
Slice
Chromatic aberration
Wave
Warp
Grain
Posterization
Scanlines
Sharpen
Color Adjustements
Blur
Dissolve
Misc

Targeted post-processing — effects can be applied to specific scene objects via layer mask
Custom passes — expandable system with a minimal set of custom effects and a generic blit feature
Volume control — all built-in effects are controlled via a volume profile and linked to a layer mask, making dynamic scene processing easy
Pool system — allows rendering objects to buffer textures to generate additional maps (e.g. lightmaps, pattern animations, height data), which can then be used in shaders for complex effects
Configurable pipeline — effects can be reordered and configured depending on the application

•️ Please note: The asset is provided as-is. In purchase is not included personal conversations with the developer, help with unity learning, or the development of additional features based on individual needs. For suggestions or bug reports, can be used asset related email.

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