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The Blue Metro 2029 (Post Apocalyptic Metro / Subway Environment) – Dev Community

The Blue Metro 2029 (Post Apocalyptic Metro / Subway Environment) – Dev Community

Tsunami 17 August, 2025
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User Rating 1 (1 vote)

The blue metro is a part of the metro line that find out a terrible situation from toxic dust merged with gas that take a massive area in the new year 2029 right away so this’s a story made up.

The Blue Metro 2029 (Post Apocalyptic Metro / Subway Environment) v2.0 (Latest version)

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Description
The blue metro is a part of the metro line that find out a terrible situation from toxic dust merged with gas (called PT-1) that take a massive area in the new year 2029 right away so this’s a story made up. In the year 2029, commuters who were stuck underground considered themselves lucky. While there’s a toxic smog reaction above ground, these commuters got a shot at surviving. Together, they lived underground for 3 months with the help from metro officers.

Awesome Pack to use and populate your Game or Virtual Production Projects. Including 84 Unique Meshes.

Project is done by talented Artist Krit Nawaritloha

For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.

Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.

Technical details
Features

Attention to Detail / High Quality
Complete Environment Set
Game ready/Optimized
Texture Sizes: 2048,1024,512

Collision: Yes

LODs: Yes, 3 LODs for complex assets

Number of Meshes: 84 Unique Meshes

Number of Materials and Material Instances: 58

Average Number of Polys: 1-20k

Number of Textures: 129

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Signs, Pipes, Billboards, Clocks, Lights[Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Ground, Curtain Tarps, Walls, Columns, Ceiling Modules, Escalators [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Supported Development Platforms:

Windows: Yes

Mac: Yes

Render Pipeline Disclaimer:

This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.You can import URP or Built-In package in your project.

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