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Lightning VFX (URP) – Dev Community

Lightning VFX (URP) – Dev Community

Tsunami 2 June, 2025
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User Rating 1 (1 vote)

An epic lightning VFX prefab made of advanced particle system configurations, a HAND-DRAWN lightning texture with custom shaders + components for automatic variation, dissolve, and post-processing effects.

Lightning VFX (URP) v1.0.2 (27 Mar 2024) (Latest version)

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Description
⚡️ Light up your game with dazzling bolts of lightning! ????✨

An epic lightning VFX prefab made of advanced particle system configurations, a HAND-DRAWN lightning texture with custom shaders + components for automatic variation, dissolve, and post-processing effects.

???? Realtime/Live WebGL Demo

Did we mention our effect features REAL animated lights that cast shadows and illuminate the environment? Brighten the night! ????️

⚡️ Charge up your scenes and make your players feel the power! ????????

Using specially-made Cinemachine components for camera shake impulses as well as a new post-processing blending system, the closer you are to the effect, the greater the visual force-feedback.

⚡️ Let your creativity run wild! ????????

We use Unity’s native particle system to setup nearly every aspect of the effect, meaning you can customize practically everything. Our shaders have neatly exposed properties for even more control, and you can tweak the quality of the radial blur.

You don’t have to take our word for it…

???? TRY THE DEMO!

On mobile/low-end hardware?

???? Simply enable the on-screen PERFORMANCE MODE. ????????

Technical details
???? 1 lightning prefab + MOBILE variant.

⭐ The effect itself features 22 unique sub-systems that can be configured.

???? Lightning shader (per-particle randomization, erosion, remapping).

???? Grayscale Invert + Radial Blur post-processing shaders and materials.

???? A custom post-processing blending system.

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