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Beat ‘Em Up – Game Template 2D – Dev Community

Beat ‘Em Up – Game Template 2D – Dev Community

Tsunami 8 May, 2025
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User Rating 2 (1 vote)

A complete Unity project for a 2D side-scrolling Beat ‘Em Up game, reminiscent of 90’s classics like Double Dragon, Streets of Rage, and Final Fight.

For more details this asset from the Unity Asset Store: Click Here

Beat ‘Em Up – Game Template 2D v1.0

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Description
This template features a variety of settings and components that you can customize to build your Beat Em Up game:

FEATURES

Combos

Create your own combo’s by creating sequences of attacks.

Jump Attacks

Players can execute aerial assaults, such as a flying kick and flying punch.

Grabbable Enemies

Enemies can be grabbed, thrown around the level, and collide with other enemies.

Health Bar System

The project includes a health bar system for both players and enemies, with variations such as small floating health bars above each unit and a larger health bar for boss encounters.

Hitbox Based Collision

Hitboxes are used to determine if a character is hit. Strikes connect only when a hitbox intersects with opponents.

Breakable Objects

Examples of breakable objects are provided, along with scripts that can spawn items when these objects are destroyed.

Weapon Pickups

Weapon pickups (a baseball bat and throwing knife). A Health Pickup is also available in the project.

3 Levels + Examples

The project includes 3 levels, to demonstrate the flow of a game where new levels unlock when previous levels have been completed.

Customizable Settings

Each unit can be customised with a comprehensive list of settings, all fully editable in the Unity Inspector.

Wave Manager

Optional system, responsible for the sequential spawning of enemies and keeps track of the player’s progress.

Audio Controller

The project features an easy to use AudioController that allows you to adjust pitch, volume, audio clips, and other settings easily.

Camera Controller

The project includes a basic Camera Controller that tracks the player and pauses at specific points until all enemies are defeated.

Joypad and Keyboard Controls (Modern Unity Input System)

Uses Unity’s modern input system for Joypad and Keyboard controls

Menu Flow

(Main Menu, Level Selection, Game, Level Completed, and Game Over screen)

Technical details
FEATURES

Customizable Combos
Jump Attacks
Enemies can be grabbed and thrown around the level
Health Bar System
Hitbox Based Collision
Breakable Objects
Weapon Pickups
3 Levels + Example Scenes
Customizable Settings
Wave Manager, responsible for the spawning of enemies and more…
Audio Controller
Camera Controller
Joypad and Keyboard Controls (Unity’s Modern Input System)
Menu Flow: Main Menu, Level Selection, Game over and Level Completed screen

PACKAGES

This asset uses Unity’s 2D Package and Modern Input System. (Package Manager)

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