This resource is specifically designed for PC projects. It can be used for virtual reality (VR) projects if the scenes are simplified by reducing the level size and the number of props.
For more detail this asset from the Unity Asset Store: Click Here
This is a paid asset, but now you can download the “Miami Beach” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Miami Beach v1.0
“If possible, please buy the package to support the developer”
Description
If you encounter issues with the shaders, you can find the readme and shaders for your version at this link.
This resource is specifically designed for PC projects. It can be used for virtual reality (VR) projects if the scenes are simplified by reducing the level size and the number of props. However, please note that this resource is not suitable for mobile projects.
Screenshots and videos are made using the High Definition Render Pipeline (HDRP). Versions of the Standard Render Pipeline (SRP), HDRP, and Universal Render Pipeline (URP) are supported out of the box. When importing an object, select the pipeline you need (refer to the screenshot or read the “Readme” file).
Object Overview
This asset is ideal for creating game levels or standalone projects themed around Miami or the USA.
Modular System
All building modules are designed according to industry standards and offer various variations. There are also optimized buildings and background buildings.
Optimization
The LOD (Level of Detail) system typically consists of 3 groups. Texel density is 512 pixels/m for modules and 512-1024 pixels/m for props.
Contact Information
If you have any questions, please contact us at [email protected].
Technical details
Number of prefabs 469
Number of textures 177
Exterior and interior
Demo scene 2 (Day and Evening)
Modular system
Texture sizes 2048×2048
Number of materials 92
Minimum polygon count 2
Maximum polygon count 3464
UV mapping: Yes
LOD information 3 of levels
Types of materials and texture maps PBR