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Miami Beach – Dev Community

Miami Beach – Dev Community

Tsunami 29 January, 2025
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User Rating 4.5 (2 votes)

This resource is specifically designed for PC projects. It can be used for virtual reality (VR) projects if the scenes are simplified by reducing the level size and the number of props.

For more detail this asset from the Unity Asset Store: Click Here

Miami Beach v1.0

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Description
If you encounter issues with the shaders, you can find the readme and shaders for your version at this link.

This resource is specifically designed for PC projects. It can be used for virtual reality (VR) projects if the scenes are simplified by reducing the level size and the number of props. However, please note that this resource is not suitable for mobile projects.

Screenshots and videos are made using the High Definition Render Pipeline (HDRP). Versions of the Standard Render Pipeline (SRP), HDRP, and Universal Render Pipeline (URP) are supported out of the box. When importing an object, select the pipeline you need (refer to the screenshot or read the “Readme” file).

Object Overview

This asset is ideal for creating game levels or standalone projects themed around Miami or the USA.

Modular System

All building modules are designed according to industry standards and offer various variations. There are also optimized buildings and background buildings.

Optimization

The LOD (Level of Detail) system typically consists of 3 groups. Texel density is 512 pixels/m for modules and 512-1024 pixels/m for props.

Contact Information

If you have any questions, please contact us at [email protected].
Technical details
Number of prefabs 469

Number of textures 177

Exterior and interior

Demo scene 2 (Day and Evening)

Modular system

Texture sizes 2048×2048

Number of materials 92

Minimum polygon count 2

Maximum polygon count 3464

UV mapping: Yes

LOD information 3 of levels

Types of materials and texture maps PBR

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