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Racing Game Starter Kit – Dev Community

Racing Game Starter Kit – Dev Community

Tsunami 21 January, 2025
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The racing system is packed with essential features for a wide range of racing games! It includes a lap system, positioning system, AI, replay system, championship system, drift system, minimap system…

For more detail this asset from the Unity Asset Store: Click Here

Racing Game Starter Kit v2.0.6

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Description
Racing Game Starter Kit – Easily create racing games!

The Racing Game Starter Kit (RGSK) is an all-in-one solution for developing racing games in Unity!

Documentation | YouTube | Discord | Forum

Demos:

Demo (Windows) | Demo (Android)

Attention: Always back up your project before updating! Any modified assets may be overwritten during the update process.

If you are updating your project from V1, please read the Update Guide.

Racing System

The racing system is packed with essential features for a wide range of racing games! It includes a lap system, positioning system, AI, replay system, championship system, drift system, minimap system, a complete UI system, a powerful camera system, standing/rolling starts, wrong-way detection, race rewards, and much more!

Versatile Race Types

Create custom race types! Built-in race types include:

– Circuit

– Point-to-point

– Lap Knockout

– Speedtrap

– Checkpoint

– Drift

– Drag

– Elimination

– Endurance

– Time Attack

– Hot Lap

Effortless Workflow

The workflow makes it easy for anyone with a basic knowledge of Unity to feel at home while developing. No coding is required.

Smart & Customizable AI

The AI system offers a challenge for players to compete against! AI behavior can be customized to achieve a variety of different behaviors.

Powerful Camera System

The camera system is powered by Cinemachine. Define vehicle camera perspectives, each with its own properties (such as audio effects). Cinematic route cameras are also included in the form of fixed, look-at, and dolly-track cameras.

Replay & Ghost System

The replay system records scene objects and offers various playback controls, while the ghost system records player actions and replays them through a visual clone of the player.

UI System

The UI system is complete with screen management, a tab system, notifications, modal windows, and more!

Input System

The input system uses the Unity Input System and supports mouse & keyboard, gamepads (tested with Xbox and PS5 controllers), and touch controls.

Audio System

The audio system includes a central audio manager that handles sound creation and playback, along with an integrated music player.

Reward System

The reward system features currency, player XP, and an unlock system.

Save System

The save system handles saving/loading preferences and player progress. It is a robust save system that easily allows for adding new data if required.

Menu System

The menu system helps quickly bridge the gap to gameplay and is customizable to suit individual game requirements.

Well Documented

The easy-to-follow documentation ensures you have all the information you need to get started and utilize RGSK effectively.

Full Source Code Included

Modify or learn from the C# source.

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