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XeSS – Upscaling for Unity – Dev Community

XeSS – Upscaling for Unity – Dev Community

Tsunami 7 February, 2025
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Optimize and increase your framerate with Xe Super Sampling (XeSS), now in premiere for Unity!

For more detail this asset from the Unity Asset Store: Click Here

XeSS – Upscaling for Unity v1.2.5 (05 Feb 2025) (Latest version)

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XeSS – Upscaling for Unity v1.2.5 (06 Nov 2024)

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Description
XeSS – Upscaling for Unity has been tested in Unity versions 2019, 2020, 2021, 2022, 2023 and Unity 6! (for URP starting from versions that support Motion Vectors).

⚡Boost your frames with XeSS Upscaling for Unity!⚡

XeSS is an upscaling technique, creating high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!

If your project is limited by GPU performance, XeSS will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a laptop will use way less battery power when using XeSS!

????Easy to use

XeSS has been designed for an easy setup, with an extensive documentation describing the process.

Additionally, XeSS has been extensively tested with all default Unity Post-Processing, however we can’t guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we’ll see if we can help to add support for it!

????AAA Anti-Aliasing

XeSS features a high quality Spatial Anti-Aliasing built-in. Get rid of those jagged edges and flickering while also improving your project’s performance!

❤️Boost further with FSR 3 – Upscaling for Unity

Do you need upscaling for your players on AMD GPU’s or other platforms? Try out our FSR 3 – Upscaling for Unity asset

????Boost even further with DLSS – Upscaling for Unity

Are you looking for the absolute best quality upscaling? Enhance your project’s visual fidelity by also adding DLSS for the NVIDIA users with DLSS – Upscaling for Unity

????Boost for mobile with SGSR Mobile – Upscaling for Unity

Sometimes FSR 3, XeSS and DLSS can prove too performance heavy for mobile or older devices, we released the blazingly fast SGSR Mobile – Upscaling for Unity especially for this reason!

????Support

If you run across any issue with implementing XeSS, please read our Documentation or contact us on Discord or the Forum.

Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue!

Asset uses Intel Simplified Software License under the Use and Redistribution License; see Third-Party Notices.txt file in package for details.

Technical details
Current supported Unity Render Pipelines:

Built-in (BIRP), Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP)

Current supported platforms:

Windows x64 (DX11* & DX12)
* XeSS originally only supports DX12, but we believe DX11 to still be the main Graphics API on Unity, so we created a way to use XeSS on DX11! However, the graphics card does need to support DX12.

Working on:

PCVR (BIRP, URP & HDRP)

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