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Decalery – Free Download

Decalery – Free Download

Tsunami 11 November, 2025
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User Rating 5 (1 vote)

Decalery includes two separate decal generation systems, one for in-editor level design, and another for in-game runtime creation.

For more details about this asset: Click Here

This is a paid asset, but now you can download the “Decalery” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Decalery v1.2 (02 Nov 2025) (Latest version)

VIP Only

Decalery v1.101

VIP Only

“Sharing is caring”

Decalery is a mesh-based decal system from the creator of Bakery.

It lets you imprint a decal of any shape on a mesh of any other shape. The resulting geometry is just a simple alpha-blended mesh, so decals can be easily rendered on any platform or render pipeline without additional overhead (apart from regular overdraw).

Decalery includes two separate decal generation systems, one for in-editor level design, and another for in-game runtime creation.

Manual
Discussion thread

Features:
– Decals and receivers of any geometric shape.

– Lit and lightmapped decals. Decalery supports both built-in and Bakery lightmaps (including SH, MonoSH and Volumes).

– Deformable decals on skinned meshes.

– Decal shaders (mitigating Z-fighting and more) for URP, HDRP and the built-in render pipeline.

– A variety of techniques for runtime decal spawning.

– Trail-like runtime decals for e.g. skidmarks.

Tested on everything from Unity 5.6 to 6000.0.10, including built-in, URP and HDRP.
If Asset Store does not allow downloading to pre-2021.3 versions, you can install 2021.3, download it and then copy to an earlier version project.
Bakery is not required for Decalery to work, but Decalery supports Bakery features.

This is the first release. In-editor decal system is well-tested and must work on all platforms. If you intend to use it for in-game runtime decal creation, please read about current platform limitations in the manual. Runtime decals platform coverage is still being worked on. More features will be added soon.

Please contact me via email/discussions if you have any issues and I will try to resolve/fix them as soon as possible.

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