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Object Glitch Shader – Dev Community

Object Glitch Shader – Dev Community

Tsunami 18 August, 2024
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User Rating 5 (1 vote)

Object Glitch Shader provides you with various shaders to apply glitch and random noise effects on your models, all in object space.

For more detail this asset from the Unity Asset Store: Click Here

Object Glitch Shader v1.3

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It is purely based on Shader Graph and developed with a modular mindset via subgraphs, so it is extremely easy to inspect, tweak and add new types of glitch effects.

Features:- One click setup, all shaders are usable with example materials.

– Easy to use.

– Works on any 3D mesh.

– Works on 2D sprites when using Unity versions 2019.3 and above.

– Supports LWRP, URP and HDRP.

– Works in Mobile platforms with high performance, especially when using URP and LWRP.

– Works in VR platforms, tested in Oculus Rift and Quest.

– Multiple glitch effects generated by cellular noise.

– Vertex deformation along with the glitch.

– Emissive colors on top of the glitched area.

– Completely based on Shader Graph.

– Clean and modular graph structured with subgraphs.

– Completely tweakable settings with exposed properties to customize to your needs.

– Optimized shaders.

– Example scene, materials and script to change properties via code.

– Exposed properties to control the progression of band glitches.

Object Glitch Shader is supported for Lightweight, Universal and HD Render Pipelines. Please check the documentation for more information on compatibility and shader features.

Compatibility:- LWRP and HDRP with Unity versions 2019.2.x

– URP and HDRP with Unity versions 2019.3.x and above.

– 2D Sprite support is only with Unity versions 2019.3.x and above.

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