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Bomber Bug – Bonus Files 3 – Music – Free Download

Bomber Bug – Bonus Files 3 – Music – Free Download

Tsunami 8 June, 2024
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An explosive Bomber Bug which flies and walks, and works in fantasy and sci-fi games!

For more details about this asset: Click Here

This is a paid asset, but now you can download the “Bomber Bug – Bonus Files 3 – Music” for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Bomber Bug – Bonus Files 3 – Music v1.0

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“Sharing is caring”

This is a bonus file package for Bomber Bug.

Purchase any main package, and get the associated Bonus pack(s) for free. Or, purchase any Bonus pack and get the main pack for free.

Bonus Files:
⭐ Music

Also available in the PBR Monster Bundle #2.

Bomber Bug Pack PBR is a highly customizable bug that explodes itself. Each section of the bug is a sub-mesh, allowing it to be turned on or off. You can take off the wings, the armor, the pincers or horns, or even turn it into a 4 legged bug if you so desired! Did I mention that it explodes??

INFINITY PBR – MY PHILOSOPHY

Infinity PBR is the work of over a dozen artists each doing what they do best. I want to make the most versatile, highest quality assets for indie game devs, made the way I would want them to be for my own projects (actually, I do make them my own projects!). Each asset needs to be high quality, insanely customizable, and needs to feel real. Realistic animations and textures. There are some amazing assets on the store, and I believe that my packs are among the best.

CUSTOMIZABLE

Most packages include mesh morphing, and many will include music, sound effects, concept art, and more.

RENDER PIPELINES: BUILT-IN, URP, HDRP

Textures will work with legacy shaders (Unity 5 and beyond), and can be upgraded to URP and HDRP. Pack is shippted in Built-in.

POLYCOUNT & LODS

I suggest you use a tool like Mantis Online (google it, it’s free) for creating your own LODs that fit your project/platform. While it may be convenient to have LODs ready to go, the reality is that poly count requirements are very unique to each individual project, and there is no way that I can create exactly what works for you.

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