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Exporter for Unreal to Unity – Dev Community

Exporter for Unreal to Unity – Dev Community

Tsunami 16 February, 2023
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For more detail this asset from the Unity Asset Store: Click Here

Exporter for Unreal to Unity 2022 v1.16

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Exporter for Unreal to Unity 2022 v1.13

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2022 Edition

Support has ended. Get the 2023 edition for support & updates throughout 2023. If you already own the 2022 edition you get 50% off for 2023

This is an unreal plugin (it will work only when placed in Unreal, see tutorial) that will export complete Unreal levels to Unity. That means LODs, collision shapes, actor placement, decals, spline meshes, converted skinned meshes to static meshes, terrain, materials & textures.
Watch the video tutorial:

Sample projects exported with this plugin :
Fantasy Village https://www.youtube.com/watch?v=M9s67s8ltA0
Havana https://www.youtube.com/watch?v=hMwCKEiMUpA
UndergroundSubway https://www.youtube.com/watch?v=CRIklte6kYk
VictorianStreet https://www.youtube.com/watch?v=GtZAgaklHME
1970s New York City Alley https://www.youtube.com/watch?v=aOcxIXRa5qc
MedievalTownStreet https://www.youtube.com/watch?v=cAzYPqThsB4

If you encounter any problems, don’t hesitate to contact me at [email protected] !

Supported Unreal Versions :
– 5.1, 5.0, 4.27

Supported Unity versions :
Built in pipeline : Unity 2019.4 or newer
URP : Unity 2021.2.7
HDRP : Unity 2021.2.7

– certain materials will not look 100% like in Unreal, one aspect being the smoothness curve, and a few others containing exotic material nodes
– for terrain you need to first select the ConvertLandscapesToStaticMeshes option
– if for any reason you have shader compilation errors give me an e-mail at [email protected] . This is by far the most complex part of the export and depending on the unreal material all sorts of things can occur.
– URP 11.0 or newer
– HDRP 11.0 or newer
– light intensities will not match exactly
– creates prefabs for instanced meshes for easier editing
– exports decals for URP and HDRP

What doesn’t get exported :
– cloth
– exotic material nodes that I haven’t fixed yet
– particle emitters
– wind modifiers
– subsurface scattering
– tessellation
– terrain with over ~30 million polygons as the FBX exporter will crash.
– RuntimeVirtualTextures

If you’re not convinced about this tool I can also provide a personalized video preview for your target assets if you can share those assets with me.

 
 

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