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Plant Monster – Bonus Files 3 – Atavism Files – Dev Community

Plant Monster – Bonus Files 3 – Atavism Files – Dev Community

Tsunami 12 February, 2023
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For more detail this asset from the Unity Asset Store: Click Here

Plant Monster – Bonus Files 3 – Atavism Files v1.0

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Plant Monster comes with a ton of modular options, mesh morphing, music, concept art, and sound effects.

Plant Monster Pack PBR is a fanciful character perfect for Fantasy & RPG games. The animations are fluid and realistic, and the customization options are spectacular. Beyond customizing every aspect of the texture, you can create many “levels” of Plant Monster by turning off some of the sub-meshes, like the leaves, thorns, flowers or vines.

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Bundles – Get more and save

⭐ Monster Bundle #1

Bonus Files – Free upgrade after purchase

⚡ Plant Monster – Bonus Files 1 – Concept Art

⚡ Plant Monster – Bonus Files 2 – Substance Painter Files

⚡ Plant Monster – Bonus Files 3 – Atavism Files

⚡ Plant Monster – Bonus Files 4 – Music

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INFINITY PBR – MY PHILOSOPHY

Infinity PBR is the work of over a dozen artists each doing what they do best. I want to make the most versatile, highest quality assets for indie game devs, made the way I would want them to be for my own projects (actually, I do make them my own projects!). Each asset needs to be high quality, insanely customizable, and needs to feel real. Realistic animations and textures. There are some amazing assets on the store, and I believe that my packs are among the best.

CUSTOMIZABLE

Most packages include mesh morphing, and many will include music, sound effects, concept art, and more.

RENDER PIPELINES: BUILT-IN, URP, HDRP

Textures will work with legacy shaders (Unity 5 and beyond), and can be upgraded to URP and HDRP. Pack is shippted in Built-in.

POLYCOUNT & LODS

I suggest you use a tool like Mantis Online (google it, it’s free) for creating your own LODs that fit your project/platform. While it may be convenient to have LODs ready to go, the reality is that poly count requirements are very unique to each individual project, and there is no way that I can create exactly what works for you.

 
 

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