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Roguelike Generator Pro – Level & Dungeon Procedural Generator – Dev Community

Roguelike Generator Pro – Level & Dungeon Procedural Generator – Dev Community

Tsunami 14 March, 2024
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User Rating 5 (1 vote)

For more detail this asset from the Unity Asset Store: Click Here

Roguelike Generator Pro – Level Dungeon Procedural Generator v3.0.0 (Latest version)

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Roguelike Generator Pro – Level Dungeon Procedural Generator v2.1.0

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Roguelike Generator Pro – Level Dungeon Procedural Generator v1.3.0

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What is it?

Roguelike Generator Pro is a powerful yet simple level and dungeon generator. The asset allows you to procedurally create 3D/2D/2.5D levels using GamObjects, Tilemaps or your custom solutions. The asset also offers out of the box solutions for collisions, hight variations, basic controllers, sub-randomizers…

How do I use it?

Simple: install the package and that’s it! If you want a bit more flare for the provided demo scenes it’s racommended to install unity PostProcessing as well. The package accommodates the user who wants a simple plug and play solution and also developers who want to add their own modifications on top of the existing code.

What’s included?

The package contains:

The Core Generator
Seed generation
Multiple character controllers (2D Controller, 3D controller, MouseLook…)
Multiple out of the box scripts to sub-randomize generations and to instanciate player / targets
Prefab folder with multiple assets VFX
6 sample scene that guides the user and allows them to experiment with the generator and find the best parameters combination for their needs. We raccomend starting with the scene (Sc)Generator.
The package main features are:

Create simple unoriented wall / floor levels
Add customizable patterns to floor tiles
Add customizable patterns to wall tiles
Add random tiles to floor
Add random tiles to wall
Enable tile orientation to add detail to the generation
Draw corners and edges on wall and floor tiles
Easily change the generation rules and create what you want
Generate using Gameobject / Tilemaps or using your custom solutions
Fill the tiles manually for the ultimate generation control
Out of the box collision solutions for 2D and 3D
Generate multiple levels at the same time in the same scene
Customizable tiles size / level size / percent of the level to fill
Sample Game Manager to position the player and the target
Multiple randomizer scripts to sub-randomize the generation even further
A lot of ready made assets reusable in your project

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» FAQ:

Can the generation be done at runtime? Yes, the generation can be done at runtime whenever you want. For testing purposes you can also generate you level in editor pressing the “Rigenerate Level” button or using the shortcut CTRL + G.
Do I need to be a coder? No, the asset allows you to simply edit the controller to your need (check the documentation below to know the details). If you want to add new features a intermediate level of programming is required and of course I’m always available to assist you via email.
Can it be used on mobile? Of course, the cost of the generation is quite cheap so it can be used on mobile as well.
Can I use gravity in my 2D generation? Yes you can, the generator allows you to rotate che level however you like. You can easily rotate it vertically and use gravity!

RGP uses the old input system, of course the input is not needed for the generation itself
RGP sample scenes use unity Post Processing for visual flare but the asset is of couse not required for the demo scene or for the generator itself

 

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