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Burning Shader – Dev Community

Burning Shader – Dev Community

Tsunami 29 November, 2023
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User Rating 5 (1 vote)

For more detail this asset from the Unity Asset Store: Click Here

Burning Shader v1.3.3 (Latest version)

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Burning Shader v1.2

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NEW! Added HDRP 10.0 shaders

NEW! Added HDRP shaders

NEW! Added non-global shader variations

NEW! Added URP shaders

Burning Shader is a shader that will help you in creating your game.<br>
The asset contains 20 variations of the main shader to optimize and select the visual display depending on your tasks and needs.

Supported Platforms:
All platforms

Asset contain:
– 20 variations of shader (mettalic or specular color, calculations in local or world space, with or without detail albedo, triplanar mapping and their variations)
– particle systems of burning (fire, embers, smoke, distortion)
– script for burning control
– models and textures (were taken from a free asset Viking Village by UNITY TECHNOLOGIES from Unity Asset Store for demonstration purpose)

To control burning process use “Shader.SetGlobalFloat(“StartBurning”, FLOAT)” and “Shader.SetGlobalFloat(“StopBurning”, FLOAT)”, where FLOAT is a number from 0 to 1 (off and on respectively).
If you want to change the burning of each object separately, then use non-global shaders.

Feedback (suggestions, questions, reports or errors):
[email protected]

 

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