Dev Asset Collection

All Things That You Need to Build A Video Game
Menu
  • 2D
    • Characters
    • Environments
    • Fonts
    • GUI
    • Textures & Materials
  • 3D
    • Animations
    • Characters
    • Environments
    • GUI
    • Props
    • Vegetation
    • Vehicles
  • Add-Ons
    • Machine Learning
    • Services
  • Audio
    • Ambient
    • Music
    • Sound FX
  • Essentials
    • Tutorial Projects
  • Templates
    • Packs
    • Systems
    • Tutorials
  • Tools
    • AI
    • Animation
    • Audio
    • Camera
    • Game Toolkits
    • GUI
    • Input Management
    • Integration
    • Level Design
    • Localization
    • Modeling
    • Network
    • Painting
    • Particles & Effects
    • Physics
    • Sprite Management
    • Terrain
    • Utilities
    • Version Control
    • Video
    • Visual Scripting
  • VFX
    • Particles
    • Shaders
Home
Tools
Terrain
MicroSplat – Texture Clusters – Dev Community

MicroSplat – Texture Clusters – Dev Community

Tsunami 17 February, 2023
Sending
User Rating 4 (1 vote)

For more detail this asset from the Unity Asset Store: Click Here

MicroSplat – Texture Clusters v3.9.25 (Latest version)

Download Now

MicroSplat – Texture Clusters v3.5

Download Now

“Sharing is caring”

MicroSplat – Texture Clusters

The Texture Clustering module for MicroSplat adds Texture Clustering, a procedural technique allowing for up to 96 textures on a Unity Terrain, to the MicroSplat framework.

Support Forum

Discord Group

While Unity Terrain is limited to 32 control textures, Texture Clustering turns each control texture into 3 textures which are height blended together and varied by noise. This creates a complex and procedural surface which doesn’t show tiling artifacts, and can have more variation than a standard texture. You can also use 3 smaller textures instead of one larger one, increasing quality and saving memory at the same time.

The new Stochastic mode allows for a texture cluster look without needing additional textures. While using multiple textures can produce a superior look, this mode doesn’t require the extra memory or authoring of textures- simply turn it on and it will generate variations on your texture in the shader

When multiple textures are clustered, easily control the noise function with a small texture, and control the blending between the clustered textures separately from the main blending. Per Texture controls are available for each control texture, allowing you to fully parameterize each cluster to get the maximum quality.

Don’t be limited to repeating textures, use texture clusters to make complex surfaces which never repeat, or create greater variety across your terrain by blowing past the 32 texture limit in Unity

Requires the MicroSplat framework to be installed.

 
 

Prev Article
Next Article

Related Articles

Gaia Stamps Pack Vol 03 – Desert Area – Dev Community
Tsunami 13 August, 2020

Gaia Stamps Pack Vol 03 – Desert Area – Dev Community

MicroSplat – HDRP 2020 Support – Dev Community
Tsunami 24 January, 2022

MicroSplat – HDRP 2020 Support – Dev Community

MicroSplat – HDRP 2022 Support – Dev Community
Tsunami 15 December, 2024

MicroSplat – HDRP 2022 Support – Dev Community

Ramp Brush – Dev Community
Tsunami 20 August, 2020

Ramp Brush – Dev Community

Leave a Reply Cancel Reply

Recent Posts

  • Impact CFX – Collision Effects System – Dev Community
  • 3D Roguelike RPG Complete Kit for Mobile and PC: TPS, Enemy AI, Puzzle and Props – Dev Community
  • Adventure Creator – Dev Community
  • Lumen: Stylized Light FX 2 – Dev Community
  • OptiTerra (HDRP) – High Performance Terrain Shader – Free Download

Dev Asset Collection

All Things That You Need to Build A Video Game
Copyright © 2026 Dev Asset Collection
Privacy Policy | Disclaimer | DMCA