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Flat Kit: Cel / Toon Shading – Dev Community

Flat Kit: Cel / Toon Shading – Dev Community

Tsunami 16 July, 2020
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Flat Kit Cel – Toon Shading v1.4.5

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Flat Kit is a complete solution to achieve the stylish cel-shaded look: shaders, models, image effects, presets, examples.
The custom shading model is versatile enough to work great for classic cel/toon shading and for unique styles of experimental projects.

Demo Video | Online Manual (leave comments!)

Features:
• Polished Cel shading with lots of capabilities (see below)
• Gradient fog: Multi-stop horizontal/vertical gradient Fog Image Effect
• Terrain shader that works with Unity or third party terrain
• LightPlane shader for 3D highlights and god rays
• Mobile support
• Built-in and URP support – all object shaders and post-processing effects support both rendering pipelines.

• Vertex color support (built-in RP only), also works with Polybrush
• Ability to control Unity built-in shadows
• Indirect lighting support
• Intuitive, simple and streamlined interface — use only what you need
• Color the scene precisely — without guesswork
• Full source code
• Elaborated online manual

Core Cel shader overview:
• Cel shading with parametric banding: single, steps, curve
• Two independent cel layers
• Height gradient layer
• Couple of outline tools
• Parametric blend between normal and cel shading
• Stylized specular and rim lighting
• Normal map support
• Reusable custom lighting in a .cginc file that you can integrate in your shaders (not required).

The package includes:
• 3 uber-shaders with lots of toggles and parameters
• Custom lighting library for toon shading
• 2 post-processing effects: fog and outline
• 8 demo scenes
• 90+ models
• 20+ material presets

 

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