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FMETP STREAM – Free Download

FMETP STREAM – Free Download

Tsunami 4 April, 2021
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For more detail this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download FMETP STREAM for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

FMETP STREAM v1.353 (Latest version)

Faster Download Download Now

FMETP STREAM v1.312

Download Now

“If possible, please buy the package to support the developer”

( Import notes: *before update to v1.310, please Backup your project )
Webpage | Forum | Youtube | Twitter | Facebook
FMETP STREAM share your Game View to any platforms.
Adding Live Stream feature into your apps with ease!

+ New Experiment: support MJPEG decoder
You can now fill the MJPEG Stream(byte[]) into GameViewDecoder via Action_ProcessMJPEGData(byte[])

+ Use Cases
Share Game View | Video Chat | Remote Assist | Teaching & Learning | Research | VR Monitoring | Projection Mapping | XR Event Showcase | Fun Experiments | Hologram

+ Easy Setup
adding Live Stream feature to your project in 3~4 mins, with no coding skill required by following our Youtube tutorials.

+ Experiment Feature (v1.319)
Panorama Streaming Supported (Render Cam Mode)
3 mins guide: Youtube Tutorial

+ Share Win10 Desktop (New Experiment)
Ref: 360 Seminar, CityU of HK | Win10 to HTML

(Native Encoding with 25~100+% performance boosted)
+ Async Fast Mode (New Experiment)
>>> Macbook (1080P) ~37fps(Fast Mode) to ~100+fps(Async Fast Mode)
>>> Oculus GO(720P) ~29fps(Fast Mode) to ~50+fps(Async Fast Mode)
other testings:
>>> Macbook (720P) 120+fps(Fast Mode)
>>> iPhone 5 (720P) 24+fps(Fast Mode)
(*known issue: EncodeToJPG() is overridden on iOS)

+ GZip Mode Reduced Network Traffic(All platforms)
rawbyte.FMZipBytes() | zipbyte.FMUnzipBytes()

+ Stream your live video with ease(Cross platform)
– Capture & Streaming In-Game Audio and Video
– CaptureMode: RenderCam, MainCam, Full Screen(UI Canvas)
– Microphone Streaming Support
– Mac/PC/iOS/Android/*Linux/Oculus Go/Oculus Quest/HoloLens/*Magic Leap
– included UDP/TCP/WebSocket Demos
HoloLens 2 Guide: Unity Build Settings

[Networking] FM Network UDP(Cross platform)
– Server<-> multi-Clients Networking
– Large File Sender Example

[Networking] FM WebSocket(Cross platform)
– Added WebGL Build support, tested WebGL(mobile)
– Added Server<-> multi-Clients Networking Structure (demo required node.js + socket.io)
– *Amazon Web Services Compatible

###Some useful tools for exhibition purpose are also included ###
+ Battery Saving Mode
provide a sleep mode for your app, when there is no one playing. it’s extremely useful with AR app when there is no power supply in your exhibition gallery.

+ Panorama 360 Viewer
Gyro Demo & Editor Mode Simulation

+ Gigapixel Example
Custom Shader for high resolution panorama
Mobile Devices: 4 x 4 x 4096 (W) x 2 x 4 x 4096 (H)
on 8k supported platforms: 4 x 4 x 8192 (W) x 2 x 4 x 8192 (H)

#All Core Source Code in C#
#All Core parts are used in many exhibitions in past few years
Tested devices in our public projects:
iphone 5
iPad Air 2
iPad pro(2017)
iPad pro(2018)
iPad pro(2019)
iPhone 6s
iPhone XS
Samsung S4
Samsung S6
Samsung S9+
Macbook(2017)
Macbook Pro(2015)
Macbook Pro(2018)
Windows 7
Windows 10
HTC Vive Pro
HTC Vive Focus
Oculus Go
Oculus Rift
Hololens 1 & 2
AVIE 360 Projection System
Oculus Quest 1 & 2
*Hololens & Magic Leap (requires build with Net 4.x (IL2CPP))

Supported platform:
iOS, Android, Mac, PC, WebGL, *Linux
If you found any bug, please report to us via email and we would like to provide support.
Support: [email protected]

######################
*tested by customers
######################
This asset uses websocket-sharp under The MIT License (MIT); SharpZipLib Licenses under The MIT License (MIT); libjpeg-turbo under Modified BSD License (This software is based in part on the work of the Independent JPEG Group.) see Third-Party Notices.txt file in package for details.

 

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